How To Get Good At Deepwoken PvP

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INTRO: 0:00
SPECS: 0:10
BUILDS: 1:44
HABITS: 2:27
MINDSET: 4:03
TIME ON TASK: 5:12
OFFENSE: 5:37
TILT: 5:57
TOXICITY: 6:06
COUNTER CHEESE BUILDS: 6:19
REVIEW: 6:30
CONCLUSION: 6:50
PIZZA PARRY: 7:36
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Thanks for not charging us with this one man. This is a great video

NanoProdigy
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"ddont predict" as he uses predict

eeeeeedar
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"dont miss parry"
"dont tilt"
"dont predict to not miss a parry"
"dont parry if theres nothing to parry"
"get good"

kirr
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“Don’t play cheese” Lancelot members in chime storm cheesing and throwing bombs on salt chemist builds (top chime guild btw)

excalkratos
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Tips for the "react, don't predict" :

HAVE A GOOD SLEEP SCHEDULE

kairo_
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2:54 probaly one of the best way to get rid of this habit if your a solo player is fighting a squibbo without cheese just parry trade a squibbo sometimes the squibbo will delay his m1 that way there’s no way you can predict it

crusader_gaming
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Thanks nogo, Due to your pvp tips I've finally beaten the Dagger bandit

wodka
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Only tip I have is that people should play the battle royale. It allows you to use, and fight, against a large variety of different weapons, mantras, and oaths. You get into many "unfair" fights, whether it's location, build RNG, or teaming etc. The fights are constant, which means you don't need to spend hours creating a build to just gank people in overworld or attempt chime matches, and risk wiping a slot repeatedly.

rehcra
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Wow, playing lots of matches against players better than you really does seem like the best way to learn. It would be a shame if there were some system in place solely to discourage people from doing that...

dracoblizzard
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hella good info with the mindset and habits, hope ppl listen to these tips
+ pizza parry so comp 🔥😱

SpidersDW
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One tip that always gets me up in pvp matches in predicting vents Ik Nogo said to react and not predict but know that every vent is not reactable and you will need to predict it. You will know when they will vent when they are under the pressure of your combos. When you hit them with a gap closer to start combos they will know you will combo them so they vent but instead predict it by dodging before you start your combo this is so that you can get more hits in before your opponent's tempo goes up. You dont have to take my advice but Im just putting it out there because it has gotten me better at pvp :)

FteirPro
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1 problem i have with "playing when its my turn" is that since everyone runs hold m1 when I feint they ALWAYS swing through it, I guess this is because they never have to let go of m1 for some reason.

Kyuk-
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my main problem is i find it hard to read animations through all the visual effects

Josh..
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I would be in chime right now if skulls didn't exist.

JsphCrrll
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it’s so fun to not predict when you can’t see anything cuz of all the visual effects

Arya_
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I went from top 250 to top 25000, thanks Nogo!

minepikaczu
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From what I've seen from PVP in this game is that it's the same as Dark Souls PVP (Not Elden Ring more specifically Dark Souls 1 as that is more to being skill vs skill despite how janky it REALLY is.)
Ping mattered the most for backstabbing opponents and just landing hits in general (big rabbit hole on that because DS1 was peer 2 peer connection)

Every build aimed to one shot or do as much damage as possible in one swing. Similar to how DW builds tend to be in all honesty.
Knowing how to use your build equally important to the fight itself.
Knowledge is also everything when fighting someone especially if their build is really cheesy.

Sorry for the ramble, the video is 10/10 explanation. Genuinely reminds me of old Dark Souls PVP days.

DJSummers
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another thing is when you do lose don’t rage or let it take over you, everyone has lost a fight once and the best thing to do afterwards is summarize how you might’ve lost to them and learn from that mistake

RedsTheme
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now that chime skulls are removed its the best time to start improving

swordlegend
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My biggest flaw is not sticking to one build, that's really important.

minepikaczu