UE4 - Blueprints to C++ - FString Case Conversion

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UE4 - Blueprints to C++ - FString Case Conversion.
In this video i am going to show how to convert an FString to a lower and uppercase version using standard and inline functions of the UE4 C++ Game Framework.

The Blueprints to C++ Playlist is a collection of videos that are meant as a UE4 C++ Guide for Unreal Engine 4 Blueprinters that are used to Blueprint Visual Scripting and want to get into programming with C++ and the UE4 C++ Gameframework.
This Guide will show how to create a C++ project and eventually cover every single aspect that will help you convert your Blueprints to c++ efficiently. From explaining UProperties and UFunctions to creating custom structs and enums to more advanced topics like how to use c++ with UMG , how to create interfaces and custom events in c++ are only the tip of the iceberg this Guide will cover once it's completed.
In the end this Guide will be the means for you to be able to convert your blueprints to a c++ version by offering short and concise videos of specific topics as a reference for you to look up.
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UE4 Blueprints to C++
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UE4 - Blueprints to C++ - FString Case Conversion.
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I don't usually comment much but wow you're a god sent for learning unreal c++, seriously thank you so much

ResedentEvilGamer
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Thanks for the quick tip and tutorial.

jarithius
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Thanks for the tutorial series, it was very helpful.

pullsardev
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Hey can you tell what theme of visual studio you are using

warriorDRS