10+3 Tricks We Wish We Knew Earlier | Godot Engine

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These 13 tricks and features are helpful for anyone developing with Godot!

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0:00 Intro
0:15 Evaluate Expressions
0:51 Blend-Add
1:35 SmartShape2D
2:03 Scrolling textures
2:24 Print loaded scenes
2:46 Simple Shapes
3:23 Draw Offset
3:44 Metadata
4:20 Container child size
4:48 Rulers
5:23 Client-Server
6:05 3d Navigation
6:35 Texture sizes
7:22 Outro

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Do you have any more unknown Godot tricks that you want us to cover? Let us know by answering this comment!

PlayWithFurcifer
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A great trick I use a lot that I guess not so many know of is the ability to drag files from the filesystem dock and drop it on your code and it'll give you the path of that file relative to your project folder.

NesiAwesomeness
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The editor evaluator tip is so handy!!!

JpopWilson
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By far the best tips on godot I've seen, I'm so surprised by all the things I didn't know! Which leads me to wonder how many more amazing hidden features there must be. Thanks guys for this awesome video!

rungeon
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Thanks for mentioning my tutorial for SmartShape2D and all the great tricks! :)

picster
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First trick the most amazing I've ever seen about Godot. Thanks!
Wow. This is amazing unknown tricks in Godot, which should be in documentation, because it so powerful. Thanks a lot!

bodamat
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I am really shocked to see this tutorial channel so underrated even though it has potential of having hundred thousand subscribers

Yahuyesha
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Regarding #4 for scrolling repeating textures, it kind of baffles me that Godot's own parallax background nodes do not work this way. Rather they put two instances side-by-side, moving one to the head of the line when it scrolls out of view. It's very strange and makes sizing the parallax nodes very fiddly.

JavaJack
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Wow there's so much I didnt know in here. for the first one I knew I could do it from the properties window but not from in the code editor??!!!. Even with draw offset as well. I usually just a parent node to offset rotations. The rulers will definitely come in handy. This video is a goldmine. Great upload as always.

Chevifier
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Omg, this is the best tips video I've ever seen about Godot! Every time they are sooo obvious
Hope to see more videos!

nikitablizniuk
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0:51 Wish godot let you crank those in any view, not just raw. I crank Value in HSV all the time in Blender (and for emission, too)

Visleaf
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Finally something else besides the robot face for a template :D

synthoelectro
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My favorite one is display logs of intantiated scenes... awesome.

marcelor
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For the client server thing, you can open a command prompt / terminal in the project directory, then run godot from within the terminal (If you have it installed, type 'godot', otherwise, type That way you can have the server and client logs

nathanu
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Greatest tips I have ever seen so far, I hope more videos like this will come out.

hainguyentrung
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Texture scrolling.... I didn't know about it and did it all using Polygon2D and UV with script

diagram_sock
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Your voices are so relaxing, instantly subscribed

nikto
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I've been using Godot for years and didn't know about any of these. Color me impressed.

JosephCatrambone
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This is a good series. I rarely visit the documentation page (it gives me ptsd! haha) so please keep making these vids.

Some of the tips flew past me too fast or maybe its just me being sluggish in the morning :P

arcade_mntra
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You can actually draw shapes in child node from parent. For this you need to connect a draw signal from child to parent.
Then in _on_child_draw func put a line - $child.draw_some_shape() and update with "$child.update()".
This is useful if you want one script and don't want problems with coordinates when you drag node.

MrTravoltino