10+2 Tricks We Wish We Knew Earlier | Godot Engine

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We present 12 tricks that are helpful when working on your game in the Godot Engine.

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0:00 Intro
0:11 Particle emission shapes
0:46 Dialogic
1:13 Callbacks and Inheritence
2:17 Fragment shaders on particles
2:51 Visible collision shapes
3:17 Accessing nodes
4:05 Curves
5:16 Collision layer bug?
5:59 Process priority
6:31 Input actions
7:13 Hiding editor tabs
7:42 Hiding the console window
8:16 Personal talk
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Multiplayer Tip:
If you want to run two Godot projects at the same time, one as a Server and the second as a Client, to work on your multiplayer game,
then in one of the projects (Server or Client) go to Editor -> Settings -> Network -> Debug and change Remote Port to be different than in a second project.
Now you can just run the Server project and the Client project at the same time and make your game. Enjoy! :)

tomtomkowski
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Thank you for the shoutout! You will find your previous yield timer trick in Dialogic's source code. Thanks for that as well :)

emi_cpl
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WOW! The "get_node_or_null" made my jaw drop.

creatroyer
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The blackhole looks insane! So stoked to seeing that tutorial. And these baby swans are too cute learning to grab food from the ground :3

madlobaaa
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Thanks for the shout out!! This series is absolute gold by the way

bitbirdy
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Starting with godot (old unity engine user since 2012) and you channel is awesome. Great and informative! Keep on!

hexdump
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Thank you. I'm new to Godot creating my first game. These tips are gold!

Zephilwroxt
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What is something about Godot that you discovered? Let us know here so we can make this series ridicoulisly long!

PlayWithFurcifer
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Much thanks to your team for the shares. Learn a lot of great stuff in these tips. Being aware of all the little nuissances saves time for sure.

jeffg
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Wow, the particles emission shape from a mask and the curves are so cool! I need to try it, thanks a lot for the video :)

MrEliptik
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Well done!
Nice videos and nice to see you both so passionate about game dev and game design.

dfa
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Will definitely try and revisit the day/night shading using curves instead of fully coding the function myself like you suggested! Great video as always

jonahdevs
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Thanks for sharing, especially the curves came in pretty handy in my case!

dolphin-sd
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This is a super helpful series, there's always something new to learn!

NevoskiStudios
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Wow, I'm not an expert but I have used the godot editor for a while now and this video STILL showed a bunch of items that I didn't know existed, thank you! Can't think of any specific tips other than if you use the Animation/AnimationPlayer to design a particular effect/scene it can be nearly impossible to get the content of that scene 'out' of the animation. ie: if you try to capture the content of the state of the animation player and say save the state of the animation to a texture or back to a sprite it can be really difficult, maybe even impossible if you use shaders in your animation player.

prcs
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really liked this video. it was good and informative and really well made! keep it up :)

RebeccaHere
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I always love the videos! Looking forward to the destined "13 Things We Wish We Knew Earlier"!

Obeah
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0:37 - I could slap myself in the face, when I find a cool tool in the center bar, because I've almost certainly at some point wasted hours searching for exactly that thing in the Inspector (on the right) instead.

nosdregamon
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Useful tips that should help every godot developer

SubrataDas-sbbw
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i just started using godot, i learned a lot from this vid. thank you so much. ^_^ Subscribed BTW.

mervzmotovlog