Easy Light Rays in BOTH Eevee and Cycles | Blender Tutorial

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In this follow along video we'll explore how you can create some easy light rays / god rays / sun rays in Blender.

I hope this tutorial helps you!
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apologies that the top-header bar of blender isnt visible in the screenrecording!

twanoligschlaeger
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the best two things about this method are that it works for both Eevee and Cycle the second thing is this method doesn't depend on the light source, great video bro thanks.

habibsoufi
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Great tip! I used this for god rays lighting through two windows in my scene. I just snapped the vertices of the side the rays come from to the shape of my window and added a subtle animation on the W value.

anomalyraven
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You are so underated. Thank you for the amazing tutorial.

umbrellasquid
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really usefull tips and quick to get better control :) thanks :)

konoboi
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Finally, eevee get lightweight god ray! volume+light has better accuracy but, really heavy for animation.
This is so useful for animating beam rays, like concert laser beams.
(that rays doesn't need accuracy. Just need quantities! and, this method doesn't make too foggy the field)

broadcast
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Please allow me to express my admiration for your impressive abilities.

thelazyguy
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Great tutorial. Just what I wanted. Thank you.

AIOpera-vxpu
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great tutorial. I think the material bug happens because you are not applying the scale on the mesh. This happens when ur scaling objects with procedural textures like voronoi.

dennisfeikema
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Thank you for this tutorial. Love from India❤

indecentparodies
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bt with this, will the rays move as i move my light source? coz im creating a scene where the sun is setting low really fast like a timelapse, and i want the the rays to change direction as it sets low accordingly to the sun's position

OtherPeople
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Awesome tutorial 🤯🤯, is there any way to blend the rays where there's shadow ???

theLazyPaa
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thank you for the tutorial! why are the rays so solid for me tho? How do I make them transparent like yours?

khaotixy
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only disadvantage (big enough) is that light rays are fake and completely doesn't follow real geometry. SO, if you have the translucent object in viewport (like leaves), this rays will not look organic.

Dushess
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Am I the only one having major performance issues when using this method? (cycles) Like render times are absurd. It can specifically be attributes to the voronoi

connorsabean
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When I try to change the color it becomes a big square

arjunator
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Cool tutorial. Thx.
Do you have an idea how to "Shape" the light ray? (in cone for exemple, like comming from a window)
Because even if we change the cube, the light ray still like a "cube"

JJDumonceau
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followed it step by step and it looks nothing like yours.

chemistryfps
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would ctrl A, apply rotation and scale fix that "glitch"?

jsunsherman
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Hey how do you make it have a fall off from the top to bottom. Like a taper fade

tamilorejoseph