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Chunked LOD Terrain
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Features heightmap terrain using chunks to allow massive terrain sizes.
Has dynamic distance based LOD fully compliant in OpenGL 3.3
Terrain also features triplanar mapping and non repeating textures.
Plans to allow optional support for OpenGL 4.5 tesselation shaders to further improve detail is planned.
Has dynamic distance based LOD fully compliant in OpenGL 3.3
Terrain also features triplanar mapping and non repeating textures.
Plans to allow optional support for OpenGL 4.5 tesselation shaders to further improve detail is planned.