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UE5 Lumen [Global Illumination and Reflection] | Unreal Engine 5
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This video showcases Lumen, the new lighting system in Unreal Engine 5.
Lumen is Unreal Engine 5's new fully dynamic global illumination and reflections system that is designed for next-generation consoles. Lumen is the default global illumination and reflections system in Unreal Engine 5. It renders diffuse interreflection with infinite bounces and indirect specular reflections in large, detailed environments at scales ranging from millimeters to kilometers.
Lumen solves dynamic diffuse indirect lighting. For example, light bouncing diffusely off of a surface picks up the color of that surface and reflects the colored light onto other nearby surfaces; this effect is called color bleeding. Meshes in the scene also block indirect lighting, which also produces indirect shadowing.
Lumen Reflections works similar to Screen Space Reflections but with the quality of planar reflections. It is really high quality accurate reflections but only when the reflected parts are visible in the screen. Otherwise it falls back to a low quality software raytraced reflections.
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