Beginner-Friendly Vanilla RimWorld - Ep 11 (No Mods, No DLC!)

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RimWorld mods are GREAT, but the base, vanilla gameplay is also excellent -- and a great way for new players to learn the game! This is going to be a combination Tutorial / Let's Play series!

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New to the channel? I do Let's Play videos -- these are like walkthrough guides of gameplay with continuous English commentary trying to explain my decisions and what strategy I use. If you're looking for hacks or cheats, you're in the wrong place!
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Looks like Quill forgot one of the tricks to rescuing someone with emergency treatment: Make a sleeping spot next to them, flag it as medical, heal them, then delete the spot and rescue/capture the ko'd pawn.

Dangaio
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10:15 Cow 3 has given birth.
10:20 Cow 3 is pregnant!
Well, that was fast :D

blackest
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Voort's family gets weirder. Aside from Voort being a mad scientist, and her sister being a test subject, now her husband is a torturing psychopath!

evilbobthebob
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At 16:30 we see Quill toggle on 'Automatic Rebuild structures in the home zone area' - for every BEGINNER, this only works INSIDE the home zone. If you, like Quill did some episodes ago, remove the home zone from your outer walls to cut down on the cleaning job, then those walls will not be rebuild.
Also to note, repairs only happen inside the home zone, so it is not advised to remove the home zone from your walls/defenses. If you want to limit the area to be cleaned, just reduce the home zone to the walls itself. This way they can be repaired without your pawns cleaning the dirt outside your base.

diftor
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Horses vs. donkeys vs. camels vs. yaks vs. alpaca vs. muffalo vs. cows vs goats vs. sheep
Horses speed up your caravans the most, but don't produce anything.
Donkeys are a slightly weaker version of horses.
Camels are caravan animals and produce some milk.
Yaks are about the same as camels (maybe they carry more?)
Alpaca carry much less in caravans but produce valuable wool. They're the easiest to tame.
Muffalo carry a lot and produce wool.
Cows aren't caravan animals, but produce a lot of milk
Goats aren't caravan animals, produce less milk than cows, but eat much less than cows.
Sheep aren't caravan animals, they just produce wool.

ichifish
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In 1.3 you can tend someone where they are. You don't need to rescue or capture them. Just click on "tend." Or you can do it the pre-1.3 way, and make a sleeping spot next to them (the space refugee wasn't hostile), set it to medical, and tend them there.

ichifish
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There's an advantage to having multiple crop types being grown: different crops have differing maturation times, so once the fields get planted their harvest times will become offset. Very useful if you have a short-term crop disaster (eg fires) as well as avoiding having multiple huge harvests all happening at the same time

Vanilla RW certainly has 'biome-based animals': eg in a jungle biome you're more likely to have wild panthers & elephants; in tundra muffalo & yak will tend to be prevalent etc

Yes, a no-sowing growzone will encourage tree chopping in that area: it's an old trick for killzone clearance (possibly auto-moving rocks/chunks out of the 'field' too)

End tables /must/ be placed orthogonally adjacent (ie non-diagonally) to the /head/ of the bed to provide their comfort bonus; dressers can be placed anywhere within the bedroom. This is even explicitly mentioned in the end-tables IG description! This can be seen by the faint grey connection lines that appear showing valid placement (as they do for similar adjacency bonuses, eg for dressers, tool cabinets etc)

snafu
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Love this runthrough. I have 6000+ hours on the Rim, and I forgot what its like without mods, and throwing back to the original Rimworld. Please keep it up! Love your channel.

FedralBI
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Still loving this playthrough, thanks for keeping it going

chalor
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You could have setup a medical stockpile next to steroids location, then placed a sleeping spot there. Then you could have had your doctor haul the medicine to that sickle and treat him right there. That you could have done forever in RimWorld.

More recently, (been a while though, so not even super recent) you can field treat and you can have pawns hold medicine in their inventory. Or am I thinking of a mod. Damn, I'm not sure, lol.

Either way, the first way definitely would have done the job.

edit: went and checked. It is vanilla that you can field tend, however you need to have the pawn drafted for the option to show up when right clicking on the patient-to-be!

BlackSmokeDMax
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Marble only adds beauty to walls, not floors. But thank you for flooring the hallway. It was the primary source of your food poisoning.

Speaking of which, if you leave the door to the butchery open, pawns will walk through there instead of the kitchen (and thereby making it dirty).

ichifish
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Love this series. It inspired me to buy the game

lorenzoortiz
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I originally started watching because I just wanted to see some gameplay of Rimworld to see if I wanna buy it. Not only have I bought the game by now, I'm not playing it, in favor of watching you play it 🤣

petrifiedviewer
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About biome-based animals:
Yes, animals are generated according to the biome, on a percentage basis.

ichifish
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I watched Fob walk over multiple armed traps, I don't think you need the doors, loving the vanilla series

djohnnyemaus
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Thanks Q for the vanilla Rim World. Enjoying the show.

systemshocker
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It might be best to have a medicine stockpile in the main building and/or near the hospital so the pawns don't have to travel far for treatment.

EdwardNoguera
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7:45 If you draft your settler, you can tell them to tend a target right there, without a bed, without medicine.

Khono
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Maybe build pathing through the animal pen to the farms to increase walk speed. It would help her with that walking distance or maybe build a medium sized room to store crops and have a table to eat at.

JosefTrull
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Loving this series - can't wait until next one.

therealkillerb