Spells: Alteration - Morrowind Mechanics

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In this sub-series of Morrowind Mechanics, we cover the usage and functionality of each spell school in The Elder Scrolls III: Morrowind. This time, it's the alteration school. We'll be going over on each spell effect in roughly alphabetical order.

Timestamps:

0:22 overview
0:57 burden
--- 1:24 better alternatives to burden
2:19 feather

3:21 jump
--- 3:35 comparisons with fortify acrobatics
--- 4:05 excerpts from movement speed formula (jumping)
------ 5:39 a "unit of distance"
5:52 levitate
--- 6:12 flight speed/levitate speed

7:15 lock
8:20 open
9:13 shield
--- 9:36 better alternatives to shield
10:01 elemental shield (shock, frost, fire)

11:15 slowfall
12:18 swift swim
--- 12:26 better alternatives to swift swim
12:29 water breathing
13:20 water walking
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Me: casts fortify jump spell
Me: "jumps"
Also me: tries to cast slowfall mid way down
Game: failed to cast spell

donottouch
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I think we can all agree that morrowind simply offers a more RPG-esque storybook route that made it touch our hearts so much.

JusColeYT
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I literally never make a character without this and Mysticism. Making a Jump 100pts for 1 second and Slowfall 1pt for 30seconds on self effect is THE way to travel on Vvardenfell :D

Marv
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You can make a 1 point on target levitation spell and use it as a slow spell. You can make a 1 point on target levitation with a 1 second duration to knock enemies out of the sky. They basically have constant effect levitation so the 1 sec lev overites theirs and so they plummet a second later. Works on cliff racers.

austingaw
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Levitate would of been a really good spell to have in skyrim with all those mountains in the way.

namebn
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Great video, as usual!

Levitation will stay at the same speed even when you're swimming and diving, so it's a more flexible way to speed up in water than swift swim. Good choice for some more complex "water dungeons" with caves and passages above the water.

Krschkr
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Props for the "...33, repeating of course"! )

GetAssista
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Jump, my favorite Spell in Morrowind. So much fun leaping across Vvardenfell.

officedullard
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Morrowind magic schools are so comprehensive in comparison with oblivion and especially skyrim. I miss some effects in skyrim...

petervlcko
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the walk on water spell blew my mind when i first got it

marv
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I love the variety of spells in morrowind, even the more useless spells are great for role-playing

Id totally make a Argonian character that had swift swimming for instance just to roleplay

guerra_dos_bichos
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0 magnitude slowfall completely negates fall damage too, this doesnt slow you at all in air.

joshuarcastillo
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best guides ever, hands down, undisputed champion! ive watched 3 hours of guides then i found you <3

SeesSean
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I highly recommend water walking on touch to shorten some tedious escort missions.

SirSilicon
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Hey Lyle,
These are excellent videos. I'm trying to build a table for efficient spell casting. Keen if you have any resources to have a look.

Also, these are excellent. Would be great to see you complete the schools of magic.

alexanderryan-jones
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Excellent mechanics video as usual Lyle. :) You helped me realize I waste a lot of points on slowfall because I get constant effects higher than 1 usually simply to avoid fall damage, so thank you. I shall add it on an amulet or something instead of wasting an entire belt.

I like to use feather potions instead of fortify strength because the ingredients are cheaper and the effect lets me carry more and lasts lots longer. At .1 a bottle weight for Heather and Scuttle potions, it can't be beat for dungeon diving.
(I always carry a lot of gear and am a treasure stealer and hoarder in my playthroughs. lol)
And I always make a pair of exquisite "pants of probing" at 100 strength for lock-picking so I don't have to carry picks. lol

abcmole
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I like Feather in Morrowind because it reduces your current carry weight opposed to increasing your maximum. I'm the type of player that wants to carry as little as needed instead of as much as possible.

nexeye
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Get 200 pts speed buff from boots of blinding speed, avoid blind effect through various means, make a levitation spell of 1 point for 120 seconds (dirt cheap to make and cast, OR use enchantment to get constant effect of one point) and fly anywhere and everywhere at high speeds.
Also hostile npcs without ranged attacks will just run away from you, cool side effect.

mad-rus
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I only ever played oblivion and skyrim and I seems like the magic system of morrowind was way deeper

hidan
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just one point of slowfall is something I still didn't know, to negate all fall damage.. that's amazing.. just one point in 'constant effect' on something, added to something you already enchant, which will add jack all to the cost of enchanting it.. is... quite frankly indispensable. I'm amazed I still learned something.
So now I will enchant the 'escarian shoes' of constant effect slow fall 1' so I can use the icerian flight scrolls. I still cannot spell that word, hence why I spelt it two different ways.

xenxander
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