Attributes & Derived Stats - Morrowind Mechanics

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In this part of my Morrowind Mechanics video series we thoroughly cover our character's primary stats. Includes details on health gains per level, calculating encumbrance, what luck does, and more! Note that this video is intended to be supplemental to my character creation guide, but there's loads of useful information here either way.

Timestamps:
Derived Stats
-Health: 0:39
-Magicka: 1:23
-Fatigue: 1:43
-Encumbrance: 2:55

Attributes
-Strength: 3:55
-Intelligence: 5:13
----- Daisy Chaining Potions: 5:35
-Willpower: 6:33
-Agility: 7:16
-Speed: 8:42
-Endurance: 9:05
-Personality: 9:58
-Luck: 10:29

Note: The first effect on the enchantment shown at 6:09 is not possible in unmodded versions of the game.
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Actually, Luck is worth it, but only if you can fortify it to absurd levels. Gaenor from the Tribunal expansion is a prime example of this — he’s absurdly hard to hit because of his base Luck of 770, I believe.

Marv
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Hey it's me again, figured my comments should be relevant to each video. Just so you know, there's an extra stat that determines how fast a character can move, it's their weight. The higher the weight of the character, the higher their base movement speed. So if someone makes a character who's race and gender have a weight modifier of 0.90, then when Speed, Encumbrance, Athletics, and Acrobatics are equal, will be 10% slower than a race/gender combination that has a weight of 1.0. So a Male Orc with their weight modifier of 1.35, will end up being the fastest when all other things are equal.

Height itself is it's own modifier, but all it modifies is how fast a character moves when going up or down when swimming or levitating.

Valkod
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I’m 22 years old and I played all the elder scrolls in reverse skyrim than oblivion than morrowind and morrowind is my favorite elder scrolls. Your videos are amazing and informative.

zenqqa
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I always wondered why I got more hits on enemies while I was wearing boots of blinding speed. I assumed it was speed played a important role in the formulae for hit chance but you uncovered the blind bug.

deangatlin
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Why you don't have more subs?

This is amazing. Watching your stats / mechanics analytics video before i start a morrowind playthrough. Haven't played it for AGES, and this is very handy. Thank you!

cryohellinc
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Started playing morrowind for the first time today. Your series is an invaluable asset. God bless you and merry christmas!

BicBoi
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your playlist is great sir. what a well produced immersive rpg morrowind actually is. I will restart that gem tommorrow after I gathered all the knowledge there is out on youtube. Have a great evening :)

justme
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I typically play with the MULE leveling mod.
It changes the leveling system into a more automatic leveling system, which means you don't need to rest to level up, and you are forced to level up.

I got it configured so that all attributes levels with it's derived stats on a 1:1 ratio.
It means every level of medium armor gained raises Endurance by 1 and every level of athletics raises Speed by 1 etc etc.
Luck is raised by everything but less frequently.

Most important of all, no more worrying about efficient leveling.

Being forced to level up without resting makes you powerful BUT it also makes the enemies stronger at about the same pace.

Really fun for a max difficulty run.

muffinman
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I loved your Class, " Moonsugar Momma"!

danmullaney
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I’m saving up money for a small tv an old Xbox and morrowind. Your videos are very helpful as there are very few quality guides on morrowind that explain things well or at all.

shapiroghostemane
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Holy shit I’m making a character rn and I love RPGs where you can do anything and be anything but I’m getting so damn frustrated tryna make a character cuz idk what’s gonna be important to what stats or how leveling works and the sheer amount you can tune at the start, Jesus. I’m not ready but I’m so ready, hope it’s as good as everyone says!

ikGREENY
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Magicka amount is INT + INT × modifier + any additional INT × modifiers + magicka bonuses. ie. Altmer with 60 starting INT and atronach is 60 + 90 (race bonus) + 120 (birthsign bonus) = 270. Throw in the MoW and you'll get an additional 50 magicka so you'll have 320

I'm not sure why these videos keep showing up in my auto player but reminders are cool, I guess

brightenblack
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thank you for the formulas I used them to become untouchable with stupid high defenses

NobodyDungeons
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Can you clarify the Hit Rate formula? In the video, there is an extra parentheses at the beginning of the equation. Maybe it doesn't even matter because the section in question is all a sum, but should it be one of these three examples:
Hit Rate = (Weapon Skill + [AGI/5] + [LCK/10]) * (0.75 + 0.5 * Current Fatigue/Max Fatigue) + Fortify Attack Magnitude
Hit Rate = ([Weapon Skill + (AGI/5)] + [LCK/10]) * (0.75 + 0.5 * Current Fatigue/Max Fatigue) + Fortify Attack Magnitude
Hit Rate = (Weapon Skill + [(AGI/5) + (LCK/10)]) * (0.75 + 0.5 * Current Fatigue/Max Fatigue) + Fortify Attack Magnitude

aprivatez
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Do skills or attributes over the lvl 100 do anything and if they do, which ones, and what do they do?

marinstambuk
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Feather and Fortify Attack are sometimes better than STR and AGI when dealing with enemies that drain or disease IMO.
Or endgame when you have 100 in everything you can have these as backup.

luxuryballer
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Oh, finally someone who can explain MW mechanics... Can you give us please a link for downloading your mods for MW, may I ask?

georgioverini
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6:13 is that a custom-made item or is that an artifact in the game?

grahamb
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are you going to update this guide? you made a mistake and left some things out. Encumbrance influences jump height, along with stamina (not fatigue as this is a misnomer but that IS how it is called in the game for clarity for people reading). you might mention this in your speech craft video but intimidate is only based on your level relative to the humanoid npc

dontspikemydrink
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Health gained is not retrospective.... ok what does that mean?*

dontspikemydrink