What Crop Makes The Most Money? | Farming Simulator 22

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Farming Simulator 22, How to Video and tutorial video on what crop makes the most money and has the biggest yield. What is the most profitable crop?

In this video, I test out 14 crops from FS22 and compare the results to show what crop makes the most profit.

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Good stuff this ... wonder if it changes ever so slightly with the 1.2 patch that just came out

jeroentehennepe
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Scroft…. lately I have been watching a lot of videos similar to this from other people. Most are very vague and basically only tell you 1 crop to do. This video is much better then the rest I have seen. Thank you for going the extra mile to produce high quality, very informative content! Keep up the hard work, you have definitely earned a new subscriber today! Looking forward to new videos from you

andrewgoodwin
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I would love to see a part two of this that has the other "crop" types like the biomass crops such as poplar, trees for forestry, or even grass for hay and silage.

It would be another long haul and a lot of work but I bet many people, myself included, would really appreciate it.

Jory
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Everyone plants soybeans because they see the high value it brings but they never factor the poor yield.

ethanorians
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*Correction* I said Sorghum was about mid-table, it was much lower

Scroft
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I will say though that time of production is a big consideration, it takes far longer to harvest grapes, olives, potatos etc then the grain crops. that being said it would be interesting to see how much difference there is in production chains.

ThatGuysProject
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There’s a lot of info researched here, and it’s going to pay off to me in future careers! So thanks for posting

JBD-F
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I would love to see a comparison including poplar for woodchips and forages

justinbutler
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Nice job, I actually harvest barley for the sole purpose of feeding my chickens which is huge profit, essentially the first step in a production chain

rhxd
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For me, oats and sorghum are a good option, quick to grow. Grapes and Olives take a lot of care, tricky to plant. Would be great if they could be planted in say, 1, 5, 10 or 15 rows at a time to get best spacings between rows. Cheers

terrycole
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This is pretty interesting. I like how you split up the chart with prices per month and how you ranked different crops.
To get a fuller economic picture I would definitely throw in the following:

-Growth time. Sorghum and Oats take 4 months to be ready to harvest and Grass takes at least 2 months while Wheat takes 10. That means I can harvest 2 rounds of Oats and 1 round of grass while Wheat gave me only 1 harvest.
-Input effort: How many times you need to work the ground to prepare for the next sowing? After potatoes and sugar beet you always need to plow which adds time. Also sugarbeet takes 5 months to grow while potatoes take 7.
-Labour cost: If you need to hire workers to get all the work done, that will also stack up in cost. Unless you invest more in machinery.
-Equipment: By having top equipment you can cover a bigger area faster which saves more in labour and fuel so it is good to consider as well.

Great video overall, I found it to be one of they best in fact out there which details all crops and price fluctuations related to them.
Keep up the good work Scroft.

tumpacmeszes
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This is a great video that I can now use as a basis for testing my own fields, thanks Crofty. Growth speed out of seasons is a huge factor. If you can produce 2 crop harvests to only 1 of another, it gives x2 factor. Production can add another x2 factor.

TheFarmingSims
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Great vid. I can see a lot of work went into making it.
One thing to point out though, is the equipment required to farm the more profitable crops. Some equipment like harvesters etc for the grapes, olives, potatoes and sugar beets and some of the additional costs with getting set up can get expensive and difficult to start the farm from scratch.

beano
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It would be interesting to see the 'profit per hour' or minute or whatever. As the 'really wide header' crops probably takes fewer passes to both harvest and plant, then say potatoes.
And its a shame you didnt do silage bales. They were the most insane money-maker in FS19. Atleast in non-season play.
Otherwise, good job :D

djnkkid
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I thought that about sugarcane too, turns out it's fine, it's just that the big harvester is a huge PITA. So if you want to try sugarcane again at any point here's how you harvest it. Use a decent tractor, something with a good turn of speed. Attach the towed harvester to it (the SWT7), and attach your favourite **LOW** trailer with a good capacity onto that. I use the 3 axle Brantner 24073 with no extension, holding nearly 18k. So the tractor is towing the harvester AND the trailer. Unfold and lower the harvester, open the pipe which will point itself at the trailer, harvest. Turning around at the end of every row is a hassle so just keep going round the edges of the field, ideally doing a 3/4 circle at each corner with the harvester still running and you don't even slow down. For the love of god don't get in a position where you need to reverse. When the trailer fills up just turn the harvester off and drive the whole thing to where you're putting the sugarcane. Dump it in a silo or in a big heap on the ground or take it to the mill, just get rid of it. Then drive back and resume harvesting. it's very satisfying. The reason you need to use a low sided trailer is that if you use a high sided trailer it gets tangled up on the pipe from the harvester, you'll figure out how high is too high when you get it wrong :) Once the harvest is finished you can just leave the field, next time spring rolls around the harvested sugarcane becomes growing sugarcane, although you might want to keep an eye on the weeds, by spring they'll be 100% and you can't get rid of 100% weeds. Sugarcane is one of the crops that triggers 'needs plowing' when you harvest it (along with corn, potatoes and sugarbeets) but I just plow, lime, plant, harvest harvest harvest, lime, harvest harvest harvest, lime ... and nobody has died yet :)

ceegnz
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Big respect for the time and effort that went into making this at a high quality.
I'm new to Farm Sim, have you thought about doing a video on what field prep tool to use when - it'd so confusing with 6 types and I swear some are basically the same!

AJGladys
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FIrst off, Scott, you deserve all the credits for your effort to produce this vid. Lot of work, and you did your best to keep a consistent and even playing field for all crops.
But, I do not think the playing field is fair. To start with: how many crops per year? If Soybeans can be harvested 3x a year, and Potatoes only once, the result would be very different. Another important factor is cost of all machinery needed. Some crops require heavier tractors, while others can do with lighter and cheaper ones, for example. A better question would be: how many harvests do you need to get your investment back? And what about the other 2 default maps? Do they give a different ranking?
What I did miss is grass. I do not expect that to be in the top5, but it is grows fast, requires much less investments and is good to start with when low on money.

All in all a very good attempt, but it is not conclusive. Time to get back to the barn for a part 2, or more ;)

lucde_ville
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Thank you for the time and effort you put into this!! The yield for me is a big deal, since the prices mean nothing if you don't know the yield comparison. Another thing that comes into play is the growth time, but you can't account for every variable in your test. Thank you again definite thumbs up! After FS 19 the sorghum and soybeans were the ones that surprised me. Of course the sorghum was a 'custom' crop, not on all maps in FS 19 and that could account for the difference. Edit: Correction I stated Elm Creek was missing oil mill, Haut Beyelron is the one missing the oil mill, Elm Creek is missing the Tailor shop. Thanks to Jordan Villont for catching my mistake.

Peabody-xvtg
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Keep this guides rolling brother. Thanks Scroft

xBrodeurguyx
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Thank you for your hard work. This is a very nice breakdown with real test.

One thing I should point out however (especially for players that use hard difficulty or have loans in the bank) is that every crops has variable amount of months to grow. This is significant depending on if you use the "seasonal growth" setting on or off. With the seasonal growth on there is no way for your field to have two crop cycle (plow to harvest) in a year, therefore the growth time is kinda irrelevant (since your field will stay dormant until the next planting season arrives). However if it is set to off, crops with quick growth time becomes significantly more profitable, Oats being one of the prime example. I had mine turned off because I ended up having nothing much to do in many of the seasons, and making my experience much more stale.

HendyVelarius
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