Top 10 Tips To Optimize Your Mobile Game - Unity 3D

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In this video I'll share my top 10 tips for optimizing your mobile game. For the past 6 years I've been working on Counter Attack, so those quick 10 tips should help you boost your performance a lot!

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You can also change the settings of quality to low in Edit > project settings > quality from that you can disable shadows if you set it as low

dancogames
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1:53 I advise you to use lightmap compression when baking light, and set it to High or Normal Quality. This will significantly reduce the weight of the lightmap.

txangames
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First video i got to explain perfectly... Thanks 😃

GamLopStudio
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Such a good video, thank you for the advice.

dimka_dev
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i have few more tips as well
1. use less polygon wean you can
2. use lod in the order to lower the quality in the far away objects
3. wean your object is not moving adding this as statics objects
4. use less polygon wean you can
5. have the option to lower your quality

stuff that im not so sure
1. 3:17 use always mobiles shaders wean you can
yes in theory that will be good idea if you create i mobile game but what if created a game for pc or other platforms or use if use URP ?
2. 2:35 always use sprite atlas wean you can
i don't know if that is good idea because you do that the texture resolution i going large that means if you change the texture i will become even blurrier

watercat
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Thank you so much for this video ! That should help me to improve performance from 25-40 to ??? (i will write the result after finish all your tips :)

Jimaniki
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Screen Scale is a type of blur or pixeled texture? Hope will you answer 🎉

BulletGames-official
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These are great suggestions. Thank you.

I do 1 question regarding the last tip.
Suppose for my game I have TWO UI elements that update regularly, eg. I have a timer UI updating every second, and a score UI updating every frame, along with some static UI like a pause button and mute button.

Do I here make 3 canvas, 1 for Score, 1 for timer and 1 for buttons? Or do I just make 2 canvases, 1 with regularly updating UI and 1 with static UI?

omkarpatil
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Please can u make video on same topic but for unreal engine mobile game optimization. Pls!!😊

manupaliwal
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In the Screen Scale part, do you directly change Screen.SetResolution or do you use Dynamic Resolution?

fizzypeaches
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How to set up the lighting in a game where everything is baked and no object or player gets real time lighting?
Just put light probes all over the place so illuminate my object from every angle and then hit bake?

nwotyzarc
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How should I add shadows to my game with as much less performance decrease as possible, i am making a cooking 3d game, it has only one room but even then when I turn on shadows it gets like 20-30 fps in my realme 6

Ez-_-.
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How did you implement the screen scale ?

hodlgang
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How do you add this lighting effect to the glove? When you move the camera the glove has a specular effect.

Lucas-txbn
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I cannot buy the course for Unity on the Udemy website because it is not available on the Unity engine, only on the Unreal Engine. Can you give me this course that you explained in the video, but it is specific to the Unity engine?

Hamoodi
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bro can you make a asset for your fps controller 🎮 please...

J.g
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my bake data occlusion is always missing when i play game how to fix it

TripsoftNgoNghiaNgoc
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How do I make the screen scale resolution? I can only find Canvas related videos not pixel reduced videos

victor.novorski
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2k resolution for texture is too high, i only keep 1k max if targetting for high end phone and generally 512 for targetting mid range phone. the biggest problem of texture size is not fps but overall size of the game. going from 512 to 1024 texture size increase almost 30% of the size of the game. for short game its ok .

arunachalpradesh
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How do I make it so the graphics are better/worse depending on which device you are playing the game on. But how do I do it where the player cannot change the graphics, but where they are pre-set for each device so that they all run the game at 60FPS

DARK_AMBIGUOUS
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