LEVEL UP Your 3D Design Skills Faster

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MY FAVORITE BLENDER ADDONS:

⚙️HARDOPS and BOXCUTTER

🔨 Decal/Mesh Machine/Machin3 Tools:

⛮ KITOPS 2/ Design Magic / Eevee + Cycles Materials System

🔌Cablerator

💾Power Save / Power Link / Power Backup

🧘‍♂️ Zen UV / ZenBBQ

🐝UV Packmaster 3

☝️Mech Squad Collection and more

️‍🔥Skribe - Screencast key program

**Some addons listed above may contain affiliate links, giving me a small commission from any sales made. I only promote addons that I use personally.
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BLENDER BROS LINKS & SOCIALS:

CONTACT:

**Some addons listed above may contain affiliate links, giving me a small commission from any sales made. I only promote addons that I use personally.

🧩My personal links (stores / websites / portfolios)
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One of the best hard surface artists with the Terminator voice :)

ahmetyalcinkaya
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This is EXACTLY what I've been looking for. I've wanted someone to analyse and show real game objects for ages! That cockpit blew me into a million pieces btw. Amazing! Will buy one of your courses as thanks! Please, do more stuff like this!

matslarsson
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It's awesome that they let you go in depth with how they make these ships. So much detail, world class sci-fi imo

jonahhekmatyar
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SC player here and also an amateur Blender artist :) thank you so much for your videos!

IsvRada
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When you panned your view, at first, I thought you were in Eevee mode. But when I realized it was Cycles and saw your update count, I was amazed. I would call this envy mode. God damn, that has to be a beefy rig!

Dina_tankar_mina_ord
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Thank you for doing this! I've taken time to reverse-engineer a game model once and it was highly educational! I can't stress how helpful this was to me! :)

RuneD
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Agree with you! The game has awesome design examples! Besides spaceships, it's buildings, interiors, props etc. Though I should mention that I'm not sure regarding the future of the game - it has a lot of well-deserved criticism. But amount and quality of 3D work is amazing! I would like to study these models in Blender you mentioned in the video. Where did you get them?

A-n-t-o-n-y
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The ships in Star CItizen are INSANE. One can spend an hour just walking around and inside a ship and just inspect all the little details.

niklasdahlgren
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Man its unreal! I love the design of this game, and you showed 3D models of it. It's priceless!

thelordofthebay
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Yea like you I can spend hours in the game just looking around, getting up real close to the models and elements, taking screenshots and never even play the game sometimes. Just a lot of mental drooling! Hats off to you for being able to get the models you can load into Blender. I am still trying to figure out how to do that...

kevinm
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Thank you for you Excellent Insight into these wonderful models -Love your Descriptions and knowledge. i would love to see more of this kind of thing. IT up my understanding in Design. Thank you again.

stevejones-pk
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That is an incredibly immersive level of detailing.. Obsessive even.

rdshed
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This video is gold. Thank you for posting this video. You have a new subscriber. Keep up the great work.

shadowrd
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Just amazing work. Love to build a realistic spaceship on my end

morningdrums
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this is a big big treat for me to finaly see this ships in blander, and also this game is in a way the reason i started learning 3d modeling, very immersive and very inspiring, ty for this video and ty for all youre videos, learning a lot from you and Josh

Wolf_Rayet
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One of the original creators that assisted in development of some original ships did a class, I think it was at Gnomon, here on youtube. He started as an architect, designing spaces and form following function to design everything with at scale ergonomics in the ships and overall aesthetic. He also showed how he made the layers in Pshop to be able to expose dirt, oil, rust and general used feel by wiping away different layers in a mask. It was very cool.

DigilusionStudios
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Star Citizen has been in dev for quite some time. The last time I read/viewed their dev process a few years ago, I think have people who are from Industrial Design. In Industrial Design (ID) form, shapes and functions are very important. Those who ID are not just going to slap some shapes and details here and there for the heck of it, but they do think it through, very much like automotive designers.

haixuchen
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absolute banger of a video. The ships are masterpieces and it's icredible to see a glimpse of how they are made.

ZettXXII
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"I wouldn't get attached to your vessels and ships!" I don't know why that made me laugh! Top Channel Ryu, I used Maya before I got brain damage, but now I'm liking the look of Blender. My hat goes off to yah mate, Your tutorials are s*** hot! (Top Quality) Thank you. Also got me out of a rough patch Cheers mate. Just going through your free course now. I learnt a bit from my old friend Mike Nash Zero Dawn😢... Anyways, Horizon zero dawn, Forbidden West, damn the amount of times I've paused that game and taken still shots of not only the living robots but the ones I've taken out, and they're just lying dormant on the floor It sounds proper silly but I actually take still shots of my kills in horizon, The hard surface in that game is phenomenal. And him being just the concept artist and the amount of work/ time he put into his Zbrush HS work, damn. 😮Was one of the best, next to you (as to what I've seen in your tuts) Gavriil Klimov and Vitaly Bulgarov, Oberfett the list goes on, But as I said I've got brain damage and I've been out of the game since 2018 so now I'm finally getting back in (Totally forgetting how to use Maya cause of the brain trauma, and even ZBrush which is my go-to as a concept artist and I have to start again) But now i gotta start from scratch, and was pointed to Blender Bros. And the crazy thing is because my head has literally been asleep AI has suddenly bloomed up outta nowhere, which still isn't going to hinder my 3D modelling, on the contrary, it will be my assistant, for a time anyways. Do you think that AI will be able to fully take over, FULL 3D modelling workflows? (Probably a stupid question) Remember I've not fully caught up so I don't know everything that is going on yet maybe it already has. Awesome and scary at the same time. Who knows how it will be in 10 years time damn.

Strider
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I'm digging the modularity of the Vanguard, and the detail on the Mole is just insane! It's not a conventionally pretty ship, but there's so much going on.

It would be great to be able to get a breakdown of the design process for one of those ships. Like, how do they settle on a shape, what problems do they encounter while designing, how do they determine what level of detail is good enough but not too much etc.

It's weird - I see nothing on the Mole for example that someone with a bit of HSM under their belt couldn't make, but the sheer amount of stuff is intimidating.

Also, how does the game handle so much geo? Even with all those decals that one ship still has 900K verts! Even if you break that up into the interior and exterior, that's much more than most conventional games show these days.

Outmind