They Already Buffed Her! 😮

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In today's video I'll be playing the evolved musketeer after the small buff! I hope you guys enjoy the video, subscribe for more content!

You can support me in Clash Royale and other Supercell games by using creator code "boss"

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Even boss is becoming Ken 1:14 😂 i love it

ZeChamber
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1:14 the funny thing is that you ain't joking💀💀

_shadow_
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is only a matter of time before we get evo hog rider

Rubyrosegoth
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2.6: “All I see around me is fear and dead mean.”

THE_Dr_Nguyen
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They should make the snipes only 2 but deal as much damage as it was 3. This allows for faster snipes especially on buildings. Because I honestly only see her as a building sniper because buildings tend to occupy a lot of tiles compared to units which mostly only covers 1

Lastly, I think per musketeer kill is the best way they could buff her to give her reload on the snipes. So playing her against swarms is actually great now for reloading purposes.

Not only this, but spell prio on her now would be high. So maybe she'd be better in spellbaits if they gave her reloading capabilities.

remveel
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i think it needs a damage buff, its main purpose is to shutdown putting cards in the back, and that would make that idea better. also it would be a bigger nerf to broken evo pekka decks since they have to work around playing them in the back

jakesj
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Evo firecracker is passivly better, making a situational evo makes it garbage. Knight has ultra hp, megaknight slaps cards around, Pekka heals on kills, Archers get more range. Muskateer get a few bullets????

heavy_logic
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I think the buff should be either:
1 cycle evo
The ammo recharge every 5 seconds
One of those would good
They could do both and make the lock capability able to be reset by stun or freeze

IsaacCatabia-mith
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Yes sir! The evo musk needed a buff. But still needs another buff though.

arnavdhakal
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Since they buffed her attack speed to be the same as her regular speed, why not just make her first three shots always deal extra damage, but only get the perk of the infinite range if the enemy card is aligned vertically.

It feels very weird to see her shoot a strong bullet only to switch to a regular shot as a fast troop walks head-on towards her.

Arizalia
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6:46- This is the level of fireball a beatdown player would do if he uses a cycle deck

eternallife
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1:05 they’re going to give the evo canon a 0% damage nerf for sure 😂😂

amitlifschitz
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There is no need to buff evo musk we just need to nerf every other evolution to the state of evo musk

maam
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In my opinion, there is no such thing as a bad evolution unless the base card was already really bad. There are just relatively balanced evolutions and evolutions that break the game.

gaidencastro
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changes they can do:

1. After the snipers shots are gone. She can get an attack speed and/or range buff compared to the normal version.
2. She can recover 1 bullet ever 5 seconds
3. the 3 shots do increased damage to troops

xCallMeDracox
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Bro I don’t understand. People complain when an evo is too op (mega knight for example), but then complain when they release an actually balanced evo?

Mahomo
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i like the recharge idea, since it tunes her like the other evos which has permanent buffs, i felt the cannon and musketeer are the first ones that have an instant and only one use of their upgrades

venator_draw
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Just add a "marked" passive to the musketeer. Marked targets receive 10-15% more damage from any projectile (including towers and spells like fireball) Only 1 unit can be marked at a time and once that unit is dead the musketeer will automatically mark the nearest target after 4-5 seconds. Range for the marked ability is 8-10 tiles

virtus
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I feel like a damage buff would have been a better suit for the evo musketeer, it fits the sniper theme more. Dont know if it would be a better buff for the gameplay of her, but it was kinda satisfying watching her charge up before releasing a sonic bullet

simplegeometry
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I'm honestly pk with her just having 4 or 5 long shots.

Her being able to reload would make her absolutely devastating against even bigger pushes if out of range but her having 4 or 5 max long shots just evens the playing field sense she'd overall get more value, she'd kill almost whatever on the 4 shot and if she had 1 extra then she'd have 1 bullet left for extra damage. Against whatever.

Overall, giving her 4 shots would just make it all better.

I think she'd kill or almost kill balloons, she'd be valuable and if she had a reload every 10 secs then you're most likely rarely gonna have that reload be useful do to how the meta is set up and how most players will just force a few troops into her sight so her power shots become useless.

Katray...