Finite State Machine – Rainware Godot Tutorials

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Nice video, you help me understand finite machine

faridrifai
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I really like the object oriented approach by making a new class for each state. My only question is that I know I will make a general state machine class that will be inhereted by each state, but how will each class inhereit in gscript? It only lets you use 1 extend at the top of the file. In c++ for instance, I would type

Class MoveState : StateMachine

pritheebecareful
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Please make a multiplayer TUTO im having a hard time with it

lezharayman