State Machine addon for Godot 3.1 demo

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My personal game project heavily relies on the use of state machines, so it only made sense to invest some time in the tool that would be convenient to use. While my game project uses a different version of state machine, I'm planning eventualy to migrate everything to this one.
If you're interested, go and check out my state machine git repository and I have also provided a simple example project. Please, be aware that this addon is for Godot 3.1 which at the time of publishing this video is still in alpha + the addon itself is heavy alpha, so use it with caution.
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I love you guys for making Godot what we waiting for.

saltyyolk
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Ok either i'm importing this wrong, or it doesn't work with the current version of Godot lol I'm using 3.1.1 and it doesn't seem to work. When trying to add it to a project i already have, i can't make a statemachine node, and when i open your example, firstly it wouldn't download it with the plugin already in the addons folder, and when i added it to the addons folder it's giving me errors in the Output tab when i check the StateMachine node you made. This plugin may need some updating idk

EricFaries
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Hey, I'm currently using it but its not showing the output arrow in the state nodes.

froyorex
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Any plans on updating this plugin? Seems to be broken on the current ver of godot

moonrose
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Will I be able to instance a "base FSM tree" and add more states to it for unique scenes (characters)?

ivysly
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Looks very interesting, where are you defining transition logic? Is it reusable?

JakubGrzesik
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Really nice. On an unrelated note, whatever you use to record your screen is zooming in and out very slightly, causing a nauseating effect.

ahs
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nice bro,but i more want a behavior tree。

gakkiwoo