Debugging in Unity3D

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Learn how to use the VisualStudio Debugger to find and fix problems in your Unity projects. We'll go through setting up breakpoints, attaching to the process, stepping over and through things, and even add some watches. If you've never used the debugger before, prepare to be amazed by the new awesomeness that awaits.

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You are making really useful content, please, keep it up!

Soloman
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Thank You, this was very informative, learning these tips about the Debugger will save lots of time from adding in Debugs/Logs to the console.

AlarmedPizza
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Nice! Here is a formal request for more of the Test-Driven series (which isn't a series, but maybe it should be) :D

theSarin
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Awesome. I used debugging years ago, but have not programmed for a while. I had forgotten a lot, but your video brought it all back. One question, how did you get that extension that shows you the contents of a variable without having to point to it during a debug session?

macleodgordon
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This became a go-to channel for me recently, on top of my watchlist! I tried to set it up for debugging the other day, but the button "Attach to Unity" was not there. Anyone had similar experience?

siarheipilat
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As always, great video! To be honest, most of the time I still use Debug.Log(). Especially when you do VR development, you can look at the Debug Log after you take off the headset, which makes it more comfortable. Can you use this method if you have multiple instances of a script running at the same time?

VRGameDev
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Hey!


You can add me to the 1-2 years partial.

incpwnge
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Neat! What was that nifty extension at 4:58?!

terryrsh
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I don't get the pop up message saying NullReferenceException is about to occur?

somekid