Unity3D Debugger Basics / VisualStudio Debugging Intro

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Learn how to track down and fix bugs using the debugging features of visualstudio (or monodevelop). The debugger can save you hours or weeks of wasted time! In this video I'll go through a few of the core features like breakpoints, stepping over/into code, examining variables, and stack traces.

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Please do more debugging videos, it's really interesting almost no one talks about this

jeremyvansnick
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I am 2.5 years in coding and Unity, and the debugger just clicked finally, half an hour ago, after rewatching this tutorial for the fourth or fifth time. It has only been 30 minutes since I finally got the hang of it, and, oh my God did I just waste massive amounts of time writing debug messages and copy and pasting them all over my code. I am in a combined state of Euphoria and shock. It feels like a level up in a brief second.

Nemega
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Honestly there aren't any videos you do that i don't find interesting, they all are, not to mention helpful.

danielrousseau
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Please do more! Immensely useful even for non-unity development. Things like debug attributes on properties and plug-ins can really speed up debugging and frankly it's what you're going to be stuck doing when the project gets to a certain size or point in the lifetime cycle.
As always, keep up the good work.

Pookzob
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this is insanely useful omg, i knew none of this. I feel like i just got cheat codes for debugging.

Macalaka
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Great tips! I've been bugging the tedious way using Debug.Log so this will save me a lot of time- thank you.

imaginationrabbit
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Wait the project to recompile each time we put a new Debug.Log is a pain in the ass, it's a lot of time wasted. Please continue with that content!

leandroextremerules
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Great video.
I never would have guessed that I'd get Unity lessons from Dan Harmon.

pkz
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Very helpful, i use alot of Debugs when things go wrong and i'am very happy to know there's a better method for doing that. Thanks alot.

linkincnt
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Great video! Very useful- so happy to know about the debugging tools.
Tired of typing and commenting out Debug.Log

pamhs
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Great to read you started off by typing in magazine code on the C64. Did the same back in the day, on the ZX Spectrum (which had a rubber keyboard and weird BASIC) and the C64.

zapposh
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Yes missing reference exception and more. Keep these coming!

OscarTorresWork
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Do more debugging videos. It's interesting and so very essential for what we do.

williammayfield
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very informative video as always :) You should consider making a video about useful VS shortcut keys and plugins as well :)

yizzie
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This is about the level of debugging I have picked up. I would love to learn how to go a little deeper. I still find myself using Debug.log more often than not because it can feel more consistent and quicker for a lot of cases.

markkinsman
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Why my visual studio 2017 don't show call stack in debug/windows menu?It puzzle me!Please help!

summerice
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A bit late, but I adore that thumbnail.

crunchyduck
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Great video! Would love more examples and advanced techniques. My go-to approach for debugging has been print statements, and its a nightmare. Sometimes takes hours to trace down an issue.

jamesk
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please help, i got this error "a project with an output type of class library cannot be start directly"

sooaolongtian
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i got To Debug, enable the define: TLA_DEBUG_STACK_LEAK in This will output the callstacks of the leaked allocations

justaprogrammer