How to Create a Photorealistic Interior Scene in Blender

preview_player
Показать описание
In this Blender 4.2 tutorial, you will learn how to create photorealistic interior renders using Cycles, and also how to do the post-processing using the Compositor tab.

You can download the project files and support the channel here:

If you have any questions or comments, please let me know.
Your like and subscribe help grow this channel!

Timestamps:
00:00 The Scene
00:13 Part 1 - Lighting: Setting up the scene
01:02 Part 1 - Lighting: Setting up the Sky Texture
01:49 Part 2 - Materials: Window Glass
02:23 Part 2 - Materials: Wood Floor
02:52 Part 2 - Materials: Lamp
03:18 Part 2 - Materials: Curtains
04:01 Part 2 - Materials: Carpet
04:13 Part 2 - Materials: Wood Furniture
05:06 Part 3 - Post-process: White Balance
05:42 Part 3 - Post-process: Color Grading
05:56 Part 3 - Post-process: Glow

Music by Meydän:

SUBSCRIBE:
FOR COMMISSIONS:
Рекомендации по теме
Комментарии
Автор

No questions ! You're just genius :)

edezayn
Автор

I have been doing a lot of interior furniture product renders lately on Blender and have found it difficult to achieve good lighting effects that are not overexposed or having to manipulate materials. Would be great to see more content like this.

nicolasbroodryk
Автор

Thanks! This is an excellent work. Controlling the lights the way you do is fundamental. I am trying to create the effect of dust and moisture in the air illuminated by a ray of light. Have you some tips? Greets from Italy 👍

ekoeschannel
Автор

Is there a huge different between gpu and cpu render. Gpu is much faster but cpu offers better quality light calculation etc.
My question is. In terms of quality is there a huge different between gpu and cpu

brandserie