How to Create Photorealistic Interior Lighting in Blender

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In this Blender tutorial, you will learn the process to create a photorealistic interior lighting using Cycles.
I will also cover how to use the free version of DaVinci Resolve for the post-production.

All assets used in this tutorial are free, so everyone can follow along!

You can download the project files and support the channel here:

If you have any questions or comments, please let me know!

Timestamps:
00:00 The Scene
00:18 Part 1 - Camera placement
00:47 Part 1 - Viewport settings
01:19 Part 2 - Override material
01:39 Part 2 - Sky texture workflow
02:10 Part 2 - HDRI workflow
03:01 Part 2 - Depth of field
04:06 Part 2 - Render settings and comparison
05:24 Part 2 - Adding fog
05:45 Part 3 - Post-processing in DaVinci Resolve

Music by French ambient artist Meydän:

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Timecode 4:20 is SO good to be able to compare results

MichaelTheSpectacle
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There are so many good tips here and the render is BEAUTIFUL. So WHY would you not render out EXR for editing? Smaller head scratching moments were measuring focal distance instead of just using the eye dropper, and manually inputting sun details instead of using the Sun Position addon

SamEmilio
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So many valuable tips!
Loved you hiperrealism video and now I'm learning a lot in this one.
I'm hyped! Thanks bro!

landel_
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are you from argentina? you have a strong rio de la plata accent

alejomiranda
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OMG, I thought we can ONLY EDIT VIDEO in DaVinci but now is an image haha, nice trick. Thanks for your tutorial, really helpful!!

buttercheese
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Great video! How did you exclude window material during the material override part?

firstnamelastname
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can i import my sketchup models in Blender and render there?

brin
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I've learned a lot in this video. Thank you, Sir.

flxmgrr