Unreal Engine 5 Tutorial - Localization Part 1: Localization Dashboard

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thx these going be too helpfull for a parts of this series

UtopiaGame
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that's interesting.

I've just been using an excel sheet for dialogue texts and just making a different column a different language and just switching the used column whenever needed.

spitfyr
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great tutorial! Is there a way to exclude special characters and numbers?

moragna
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Could you create a tutorial on how to make an NPC purchase items from a store? Something like the NPC picking up items, going to the cash, and leaving.

limak
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please advise on fonttypes, as different languages requires different characters.

HumpaLumpaBiriBam
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Can you make toturiol like pause menue you open it you have your defult cloth equip and when you find other cloth from chestes you can equip other like steller blade but using unreal engine like something change the body not head

agentshadow
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Can you add a item craft system in the survival series please ?

max_games_ent
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5:40 There is no list in my editor.. 5.3 Any Advice?

보리타작-xs
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is there any way to keep string tables text organized inside the localization dashboard? it would be nice to be able to organize it by the actual key name or something so translators can understand the order of text

FF-FAN
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Hello i like your video and if its possible, can you make a tutoriel featuring an equip clothes system with metahuman where the player character doesnt start the level naked but like you choose the first costume on the body and that combined with the ability to loot or find other costumes which you can equip and change with the starter outfit outfit, that combined with an inventory UI to change the outfits from different costumes,
I understand that my request is too long but it will help many developers so please work on it when you can
Thanks in advance.

agentshadow
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4:23 Quit = Salir better word in Spanish.

DailyPaily
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I'm using this tutorial to help me resolve an issue I'm having.
However, I do want to point out that you're making the mistake of translating the names of the languages. If someone speaks Spanish and not English, and the game is in English, they wouldn't look for a button that says "Spanish", it should say "español". This becomes more difficult if the game is in Chinese or Arabic. While this isn't the point of the tutorial, I still think it's a good practice to not include strings that shouldn't be translated.

(There's also the misconception that names of languages should always be in their own language, this isn't true and the rule is that an option should be in the language that the UI will be in after picking that option. So the option to set the UI to Spanish should say "español", but if the UI is in English and you choose Spanish subtitles then it should say "Spanish" since this option doesn't change the language of the UI)

PonPonTheBonBon