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Unite Europe 2016 - Developing For PlayStation
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In this talk, Piermaria Mendolicchio and Colin Hughes (Sony Computer Entertainment Europe) discuss everything you need to know (and more) about the technical and business issues of PlayStation4 and PlayStation VR software development.
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Unite Europe 2016 - Creating Together Seamlessly with Unity Collaborate
Unite Europe 2016 - Developing For PlayStation
Unite Europe 2016 - Developing and Publishing on PlayStation4 and PlayStationVR
Unite Europe 2016 - NVIDIA and Virtual Reality
Unite Europe 2016 - Real World HoloLens Mixed Reality Development with Unity Be Part of the Future
Unite Europe 2016 - Bring Your Games to Tizen
Unite Europe 2016 | Opening Keynote
Unite Europe 2016 - Building Simulated Worlds Orchestrating thousands of Unity3D instances
Unite Europe 2016 - Genius Loci in VR: Building presence in VR
Unite Europe 2016 - The making of Adam demo
Unite Europe 2016 Highlights
Unite Europe 2016 - Next Generation AI for Unity
Unite Europe 2016 - Using Vuforia to Build Breakthrough Mixed Reality Experiences
Unite Europe 2016 - How the Netherlands Film Academy's using Unity to build a Realtime Cinema S...
Unite Europe 2016 - Making of THE GIFT: Game Changer in Film Production
Unite Europe 2016 - Procedural Content Generation in Unity
Unite Europe 2016 - Making Textures with Shaders, Creating Babel from game jam to VIVE game
Unite Europe 2016 - Prototype to Polish Developing & Juicing with PlayMaker
Unite Europe 2016 - When 3D Game Programmers Meet Architects
Unite Europe 2016 - User interface and gameplay design in VR
Unite Europe 2016 - The Art of Being More Technical
Unite Europe 2016 - Optimizing Mobile Applications
Unite Europe 2016 - Introducing Unity Education and Certification Program
Unite Europe 2016 - Zerolight - I now hate my real car
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