Super Mario Bros. Minus Worlds NES & FDS Real Hardware 60fps Demonstration

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Here I show Mario exploring the Minus Worlds as they exist in the Famicom/NES cartridge version of Super Mario Bros. and the Famicom Disk System version of Super Mario Bros.

The minus world in the cartridge version is simply World 2, Level 2 that cannot be completed. I show that you can continue in the minus world by holding A and pressing start. Letting the timer run down makes you lose a life.

The minus world in the disk system is three levels long. The first level is 1-3 with water and lots of weirdness. Mario can overshoot the castle entrance at the end by touching the flagpole too high, requiring a reset. The second level is just 2-3. The third level is 4-4 with underground tiles in place of fortress tiles. If you take the wrong path on this level, you will get stuck. I also got stuck once by not scrolling the screen far enough as I was passing through the wall in 1-2. If you complete the minus world, you will be sent to the second quest with Goombas replaced by Buzzy Beetles.
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Looking forward to your future videos! It's good someone's making it a point to capture from hardware at 60 frames per second (though I'm curious how the capture card or encoding treat the framerate being that fraction of a frame off from 60 that the NES actually outputs at). On your blog you talked about the possibility of using an NESRGB mod, but I'd encourage you not to do that. Not enough people are preserving these games and systems as they looked originally to most people back when they were contemporary. (I'm aware that the NES outputs YUV color and isn't going to look the same from one display or capture device to another, so there isn't really any one correct look for it. And indeed, your recording's color here looks fairly different than the range of colors I'm used to for Super Mario Bros.) I get wanting the clearest picture possible, and for some consoles there are very high quality official cable upgrades available, but component video cables and the like make the video look closer to emulators and, as you said, there are plenty of videos of those on YouTube.

If it's not too much trouble for you, you might want to make the audio mono or copy the right channel into the left. It would be a bit less jarring for headphone users that way.

stephenburkett
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Are you using the Top or Front Loader NES? If you aren't using the NES, then you're using the Famicom right, because it's impossible to play FDS games without an Famicom.

HugoGHA