Houdini Secrets Live, #28, Intro to VAT Part I, Soft Surfaces

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One of the most important VFX tools in any artists' toolkit is Vertex Animation! Chris introduces the concept of Vertex Cache Animation with the inclusion of Soft Surface.
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Hey Chris this is really good! I have a question. This seems like a good solution for background characters and lot of things where u can use all kinds of cool deformers and baked simulations. Is there a way to Lod this though? How would you go about lodding it in unreal? Otherwise isn't it better to just use skeletal mesh?

johnyzt