Geometry Dash: Level Editor Tips and Tricks

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Thought I'd share a couple of strats to make your building more efficient.

- Music by OcularNebula -

A Wistful Wish

The Lopez

Sunlit Thunderscapes

- Info -

MY NEW DISCORD SERVER WITH REQUEST LINK:

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“if you just sit there like a plum, you will die.”

hollowearth
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Tip: Holding shift has the same effect as swipe

mateus
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5:05 wulzy out here giving away all my secrets

Lfritz
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I’ve been playing this game for 5 years and I have 21 creator points and I just learned how 3:25 is done. Thank you !

thazmwr
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WARNING: snap rotation is extremely unreliable on slopes, especially when using it on scaled up objects. The angles are often irritatingly off, so only use it on non-scaled objects

efext
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3:13 what a great layout you have there

chaselewis
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OMG, THERE IS A WAY OF CHANGING BG COLOUR WHILE LOOKING AT IT! Thank you for this so so much, it'll make my life so much easier. How did I not know that

sirwafel
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4:01 That spike method blew my mind, never noticed that. Really good video overall dude. :)

MaxMason
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YOU DID IT YOU MADE THE VIDEO




for context I recommended Wulzy making an editor tips and tricks video

diet_water
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Nice tips, I think every creator should definitely know these

Vortrox
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You missed some things like Don't Fade, Don't Enter, Group Parent, High Detail options but whatever lol. Nice video 8)

rnger_
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I just looked up Wulzy to look at some of his effect levels.. then I realize this was made 3 minutes ago lol

grizzley
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Woah




I didn’t know some of these

tundra
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holy... there is so much ive never even known about how these work, thank you much for these tips!!

Constrict
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Thanks, i really had problem with finding the opacity trigger but now you showed up and i can build levels peacefully thank you!

olafkudyba
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There's a hold to activate swipe mode setting. If enabled you can simply toggle swipe on and off by holding the mouse button for a second

daniel.parkour
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5:50 I was gonna Google this at one point but now I don't have to, and I also learned other useful things at the same time

Kami
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This was really helpful! There’s a lot of stuff I didn’t know about the level editor that I found out because of this video. Thank you so much!

ComicBoy
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• 1 space from the move trigger = 1.5 steps
• toggles can actually remove lag (if you remove the ones lagging ur level)
• you can make a color channel copy/imitate another color channel by using the "copy color" on the left above the blending button
• blending blocks vary (on Z orders) on layers only
• to get to the half of a half block, you need 3.25 steps
• making objects rotate on two center objects make the same effect as lock rotation (you can put the center objects anywhere)
• opacity makes pulsing have easing (but just 1 and above, kind of an "ease out")

jamesramirez
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If you make a part 2 can you please explain how blending works

David-gmff