[Tutorial] How To Create EPIC Layouts - Geometry Dash 2.1

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Do you want to create layouts for your levels with epic gameplay in GD? Well then this Geometry Dash editor tutorial is for you! This video has tips and tricks on how to make good gameplay in geometry dash. Learn the basics of making a layout, how to make fun gameplay, important things not to do when making it and some cool gameplay mechanics you can add to your layouts!

Chapters:
0:00 Intro
0:39 The basics of making a layout
3:02 How to make your layout fun!
4:44 Common gameplay mistakes and how to avoid them!
9:17 Interesting gameplay mechanics

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For swingcopters, I strongly recommend adding something to make sure both balls dont go in the blue orb corridor, as it can lead to skips.

Edit: Not thanking anyone for the likes, I just want to add context. In 2.1 people would create ball duals where one ball was stuck in a corridor with blue orbs and it made the other ball act like the swing.

TheNico
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People underestimate layouts, its really hard to make a good one. It can really carry levels with mid decoration.

I do struggle when making layouts, thank you very much for this tutorial!

simplykoharu
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You're literally the best gd mod that had ever been appeared to this game!

findtheway
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5:52 the whole point of memory gameplay is that you have to memorize click patterns in order to pass the section

BuffNoobGaming
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Before reading - building only demon layouts is not a good idea to start learning making good gameplay, instead, start making easy gameplay, and if you feel comfortable, move on to making harder stuff only if you feel doing that.

Pretty good video for begginers. The thing that I would personally recommend is that to play most recent featured and epic rated levels to indicate what mechanics are common these days. Checking levels from top creator's leaderboard is also a very good idea as it shows a ton of creators that are very familiar with most of the things about simple and fun gameplay (as well as decorations). The last thing, but likely most important one is to see how gameplay in levels is made - check what speed the part has, what structures it uses, what gameplay it uses, etc... For that, I recommend checking less difficult levels (nothing above hard demon for the beginning), to see all mentioned above things.

Addictional help would also be to check some uploaded layouts or videos on YouTube, layouts that are not complex and uses small amount of movements. These are very inspiring and probably helped me the most.

ELLVO
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Fun fact: repetitive gameplay can actually be good at some times just don't overdo it change of scene is a good example of fun repetitive gameplay

Hyperaceblazer
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As an expreienced layout maker I agree with almost everything in this video. Thank you for educating the people in a great way!

ZerrieGD
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Thanks for this video, Now I can make better minigames!
Also shoutout to Zejoant at 2:19 for collabing with me everytime and getting me CPs

GDvesuvius
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JohnathanGD adding a almost frame perfect jump at the end of every 6 minute level he makes: 8:22

That__guy_who_shit_his_pants
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5:16 Icidus: DON'T PUT OFFSCREEN AND BLINDNTRANSTITION AND NO UNEXPECTED MOVEMENTS


Troll Level:Too Late...

Rusian
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thanks so much for this! your such an amazing mod!!! and thanks for playing my challenge :D

maslowe
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Man I kinda wished that I made a tutorial video like this :D
But yours is just so well made and well explained too with important stuff, good job! :)

Findexi
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I wish the levels in the map packs would follow this 😭

Rainkea-fr
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Incidius: *tells us how to make good gameplay*
Extreme demon creators: Oh, right! Anyways...

bigbrain-uxip
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Now overall, making good layouts is from experience, Testing out gameplay, Testing out effects, Asking yourself "Does this look good, is this sighreadable, is it synced, is it Fun, is it not bland, is it fit to the theme" if not. Fix it. Takes weeks, be patient. Thats it lol.

CottonmallowDasher
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You forgot the most notable mistake that people always commit:

Trying to make their levels like RobTop's. Main levels are supposed to introduce and showcase mechanics, but when making custom levels you should assume that the people who are gonna play them are already familiar with the game.

DJ_RH
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Good tutorial! I’ve been making layouts for a while now and these tips are definitely stuff I do lol

_celetial
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you can also use blue orb in wave but mainly for hard - extreme demons

pikachu
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Thx inci, I'm learning how to GP and this will be a great help!

Gooros
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Thanks for this!

If at all possible, could you make something like this, but more focused on Insane and Extreme Demons? I’m working on an Extreme right now that’s largely timing-based, but I also want to incorporate all types of gameplay (except memory and 2-player). I’m not great at making Extreme Demon gameplay, so something like that would help tremendously. Thanks again!

masterdoge