Zbrush Head Sculpt - Tutorial

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Way too much time went by since my last update
So here is the tutorial that I promised a long time ago
The head took around 2 hours
hope you like it and if you have suggestions for more tutorials or how I can improve my tutorials please write them in the comments
Hope you like it!
ps. the things I'm saying in this tutorial are my personal views so don't take it as the way things must be done
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I'm glad you are going to start more tutorials. I have been following you a long time and always enjoyed your timelapse and your sense of character is pretty unique. Thanks for taking rhe time to explain your process

BlackMath
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Thank you for the vid, I actually don't think there are many head sculpting tutorials Zbrush wise on YouTube but the ZRemesher thing cleared a lot up for me

deqa
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thank you for your advice to spend more time with the eyelids, i will try that! At one point you asked what we like best, history or sculpting video, i by find the sculpting much better than the history states which is not just more impersonal but also less helpful.

VoidloniXaarii
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Whenever I am making dynamesh practice models I never consider Zremshing to help with eye folds and masking, great tip!

Theicemonkeyjr
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Checked out your channel yesterday. It is quite instructive and useful for me, amazing models. Please could you make a tutorial on how to animate a face...? When you have spare time enough....

I am sure I became a subscriber. HIt like many times.

Thanks.

Ochenter
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Also if you could at some point touch on how you go from zbrush into you're curved based animation test vid. What are your considerations for the mesh when going for animation and how does zbrush help you accomplish it?

BlackMath
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This doesn't seem to apply to this model specifically, but is there some functionality in ZBrush that a lot of people tend to use, especially for making game characters, in which their head sculpts are produced more so by projecting the features onto the surface rather than building the model like a head in the first place? The reason I ask is that a lot of head sculpts made in ZBrush seem that way; like the overall form of the head isn't specific to the model, but something onto which the features were applied, with relatively little depth, in a wraparound sort of projection.

TsadiMemKhet
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All I would like to know is how to keep and maintain the proportions, is there any "trick" for this or you just do it subconsciously

oscr_zen
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At what point do you decide to start using layers?

ty

Ellcoupit
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When i try to use zremesher, i get the error: Remeshing error encountered. Remeshing aborted. Pls help, btw my mesh is 160k polys

b-rodd
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speed modeling vids are not tutorials.

mrmachine