How To Make A Basic Saving & Loading system Unreal Engine 5 Tutorial

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Wish there was a node that could find all your variables in your game and save it. Maybe where the eye and lock symbol is they could have a disk symbol to select if you did not want it to be saved, plus a drop down thing to add structs and other list of variables. I find making the save systems such a pain sometimes.

glewpez
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I’ve looking for this, thanks, your the best. Hey could you please make a multi weapon system tutorial, i found one but they gave up and i really would love it if you could make a system tutorial with more than 1 gun and teach how to shoot and reload each weapon type with specific ammo, like in fortnite or GTA V. Please do, i’d really appreciate it.

Lgend_G
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Thank you allot for making this
does it also work when closing the game and opening again ? Is the save from before still there?

lifesymbiont
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I followed precisely and cannot get it to save or load. I double checked and mirrored this video perhaps a prior video tutorial with the UI you have is interfering or something. also dunno if this is a temporary save or not after exiting. please help

inspiredexpired
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Hey! Can you combine this with the main menu ui that you have created?

bedinski
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does it work after packing the project?

LatvianALIEN
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How could you combine this with your retro fps course? Sort of lost on this one.

Mekkablood
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I have always had a question about this: What happens if you are developing a larger game? Do you have to manually save each change that occurs during your game? It could result in dealing with thousands of things to save. Is this really the method used, or is there something like automatic snapshot saves ? I find it hard to believe that large games save everything manually.

carlosrivadulla