[Eng] SAVING AND LOADING in 15 Minutes | Tutorial / Coding Challenge

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Task: Create logic to save and load a game as well as deleting a save game
Time Needed: 13:00 Minutes
Unreal Engine Version: 4.19.2
Template: Top-Down Template

Video Description:
Saving the state of a game and later being able to load that information has become a standard feature for every developed game. In this video, I will show you how to create a basic saving and loading system in less than 15 minutes!

Intro:
Made by [TN]Walost. The song used is "Monody" by "TheFatRat".

Discord:
Come and join my community server on discord to ask questions to me and other members of the community, suggest topics for further videos and get in contact with other awesome people!

Donations:
Since some people asked for it i set up a donation link.I can assure you that all of your donations will be used to improve the quality of this channel (e.g. buying a professional microphone or editing software). Every donation is really appreciated and will help me a lot to create a better learning channel for "Unreal Engine 4".

If anything is not working for you leave behind a comment or send me a private message and i will see whether i can help you : )
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Hey guys, here is a task for you: Give me some ideas for other challenges or topics you would like to see covered!

unrealgaimedev
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I just implemented your quest system in my game, thank you for your hard works. I also shared your channel when showed off my game in some groups on Facebook, I hope you will get more views and subscribers :)

nullpointer
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Hi author where have you been? I'm glad you're back. When I started, I didn't know anything. I did modeling, animation and texturing. Now already do MMORPG. It would be bad if your content stopped being released. Because you taught me a lot.

aikis_official
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Nice tutorial. Though would've loved to see saving and loading of the map state along with the character.

infectedshadow
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Could u make a full tutorial series on maming a Survivial or RPG game?

Lithid
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Hey. Nice tutorial but is there a way to save shit ton of variables without manually setting them? I am currently working on a project that has around 60 variables to save and I really do not want to go through hassle of setting them all individually. Only thing I found are paid plugins on marketplace but spending 80$ is really not an option for me. If you knew of some way it would be great. Thanks

TheHollowSK
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Hooo I missed this one, time to do some fast code.. :)

UnrealProfessor
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Can you do a little more on this, please? I'm trying to use a STRUCT to store all the data, then save that. How would I go about having all the Actors report in their values when I click save.

nfrancisj
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This is really really basic save stuff, maybe you could expand it including a game instance workflow and saving between maps. There are millions of tutorials about basic saving, but only a few about game instances.

reerjgiorge
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Hey man, i was doing the same save/load system.Can you tell me whether the pick items still be loaded once you picked it after exiting the game and playing again?Because if all pickup items are spawned again then how it is possible to load that state when the save was done, for example if only two items are present before saving and exiting the editor and then playing again?How do you make only two items present when you load the saved slot?Thanks for the video.

kartikjmayya
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can this be used in a game setting/and or playmode if i have a particle /niagara system that I am modifying its exposed variables to save them into a preset and put in a library

ArcaneRealities
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So how would you save the High Score text that's been incremented by 1 inside game instance. How do you put that data inside Game Save. Help. Thank you!!

BlogTornado
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something like the level stream, pass the value between levels or maps.

ninjacat
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What is that ??? MainWidgetRef

abudd