The First Order's Awful Tactics in The Last Jedi | Star Wars Battle Breakdown

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The First Order's tactics at the Battle of D'Qar were just awful, allowing the Resistance to destroy their Mandator IV dreadnought and escape in their Raddus MC85 Cruiser.

On today's Star Wars: The Last Jedi dedicated Battle Breakdown, I'll examine First Order strategy, and make some suggestions.

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Jar Jar Binks was a horrible tactitian, and is still better than the entire commanders of the first order.

massineben
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Easy... stop making the bad guys incompetent. Just one of those Star Destroyers could have wiped the Resistance out.

Malcolm_jSA
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Literally the writers of the latest movie had to make the First Order's commanders as stupid and useless as possible so that the Resistance can escape.

coleg.
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RIP Captain Canady (the dreadnought commander), who understood the need for an immediate fighter escort, but was denied by Hux. He was an old guard Imperial officer who resented the arrogance of young First Order officers. In the few scenes we see him, he is very bitter about that. He died calmly facing his ship's destruction.

listenchump
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Only 1 mistake: disney wont make the dark side win,

felix_halcs
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Step 1: Execute Hux for incompetence.
Step 2: Make sure he is dead.
Step 3: Are we blind?! Deploy the fighters!!!
Step 4: In the meantime, there is still a single X-Wing out there. While the fighters are launching, the point defense gunners could surely use the target practice.
Step 5: Target the Raddus, the planet isn't going anywhere.
Step 6: Profit.

Really, anything other than falling for yo'mama jokes would have won the battle for the FO, but I think your strategies would have resulted in the total destruction of the Rebellion 2.0, and the FO would reign triumphant for the next couple days until their general incompetence imploded the entire organization from the inside.

Oh, and I almost forgot...

Step 7: Throw Hux's body out the airlock, it's the only way to be sure (unless he's Mary Poppins Y'all).

justafaniv
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Somehow I feel like there's an almost deliberate attempt to make the First Order as incompetent as possible.

And I don't mean the usual plot armour, the heroes have to win kind of stupid.

No, they genuinely seem to be run by idiots.
The empire made silly decisions at times, but many of them were still broadly competent ideas.
The first order just seems to be led by complete idiots...

KuraIthys
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I would... hire a director that actually knows how battles really are fought.

Jia
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People complain about Holdo so much (and quite justly) that they overlook what a moron Hux was in TLJ. The First Order's tactics really seem to be nothing but shock and awe. It really baffles me how they could topple the New Republic gov't with such poor leadership.

wdcain
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These "point defense cannons" are laughable. Point defense needs high fire rate, those things are slower than my grandma. Modern point defense turrets like the american "phalanx" shoot about 3000 rounds per minute, not 20

MeterLP
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Step one, since now ships can disable or destroy targets hundreds of times their own size using hyperspace, so have one remotely piloted shuttle ram the Radus. Have a second one ram the area of the surface with the Resistance base. Then just mop up any survivors by charging in with the Star Destroyers. Then retire all your capital ships because this tactic renders them obsolete.
Finally, throw Rian Johnson out of an airlock for breaking your entire universe.

RolfHartmann
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If it were up to me, I would have real life military historians and strategists be put in charge of the battle tactics.

americanlibertarian
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Analysing logic of new "Star Wars" is like trying to analyse chess strategy of a pigeon.

karel
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I would launch fighters... five bloody minutes ago.

Galvars
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One of my main problems with the new movies is how stupid everyone is. It makes it all seem silly instead of menacing. Most people are behaving like children.

rogerwilco
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It makes sense. As soon as you drop out of hyper space you launch all fighters and move the destroyers forward to create a defensive wall for the lesser armed dreadnaught. Why a ship that big is so poorly armed is beyond me, but I'll assume the primary guns eat up way too much energy to afford more defenses. Use the main guns to destroy the resistance flagship while the fighters mop up any shuttles or fighters in the area. Destroyers providing support fire. After that it's pretty much GG. You're free to bombard the planet and pave the way for ground assault to make sure everything is dead.

fracturedraptor
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Note to Rian Johnson:

There is a difference between a movie standing on its own and a movie acting like its on its own

FrostByteFilms
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Just launch a hyperdrive missile at the Raddus and be done with it.

SlytherStudios
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There's one thing that bothers me that nobody else seems to notice:

We all realize and are upset by the fact that when the First Order has the dreadnaught open fire on the ground base before the fleet after coming out of hyperspace, it was a major mistake on their part. However, the rationale for that anger is that by focusing on the base first, and then the Resistance fleet, they're ignoring an opportunity to prevent the rebels from escaping. This is correct and valid, of course.

But the thing that nobody else seems to realize, yet bothers me significantly, is: _what about the information?_ The Resistance personnel probably had a lot of info in that base. By attacking the fleet before focusing on the base itself, they could have denied the Resistance a chance to flee (especially if they didn't hold back most of their fleet the way they did). After destroying the capital ship and any other support ships in orbit, they could have focused on the base and either killed or captured the remaining Resistance with minimal collateral damage to the base itself. Sure, the rebels would have tried to destroy information during the evacuation, but surely *something* must have survived. And if they forced the rebel personnel into surrender, then all the better, because prisoners can serve as sources of information (or even potential bargaining chips if there's ever a future run-in with the other side-- a "You release our jailed men, we'll release yours" sort of deal).
Captured weapons, vehicles, and supplies would be an added bonus, too, and the base itself could be used for future First Order operations. There's just no sense in obliterating the entire base; merely destroy the fleet, and you're all set.

tiagodecastro
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we dont need to be reminded it was terrible. even a guy who doesnt understand a single thing about military/naval tactics would see there is something wrong

senateop