10 NEW Hypercharges Ideas!

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I made 10 new Brawl Stars hypercharges
#brawlstars #yearofthedragon #hypercharge
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Bro predicted Barley, Tick, Gene and Mortis 💀💀

Ayush_
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Bro actually predicted mortis hyperchrage right.

Oldplayer
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bro actually predicted tick's and gene's hyper right.

minecraftidea
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Hypercharges ideas:
Nita: Bear's speed increases heavily, along with the normal health and damage stat buffs.
Generally the bear doesn't actually gets to attack, that would help that.

Barley: His super burns bushes and lasts as long as yhe hypercharge lasts.

Brock: Every rockets of his super leave behind a trail of fire just like his regular attack.
More area control.

El Primo: While jumping El Primo leaves behind him a trail of meteors.
Fits his character and also just cool.

Poco: His super also gives a speed buff to him and his teammates and also a reload speed buff.
When I think of fun, I think: ok what is the thing that is missing? When I heal myself or get healed by poco, I want to get back into the action quick, and a speed boost is the way to do that.

Tick: The blast radius of his head get massively buffed.
To keep the simplicity, but still very strong, brawlers that normaly would destroy the head before it can damage them would now get damage. Maybe, if someone gets hit by his head, their screen shakes like with Darryl's ship, and it will be easier for Tick to hit them.

8 bit: His turret gets a massive health buff. Like Frank level heath buff. Like it has more health than Frank.
Basically, it would be indestructible, and 8 bit would get to keep all of the buffs, while having a cover.

Rico: His super range get x2.5, and maybe be able to hit brawlers more than once.
Well... We all know why.

Darryl: His super range gets tripled.
Same here. Old super supremacy.

Carl: His super goes on as the hypercharge is active, and while he uses the super he can't be stunned or knock backed.
This would be some much fun but he has to have the knock back protection otherwise it would be too counterable.

Gus: Shield gives the ability to go through walls, or, the ability to shoot through walls.
Ghost vibes. Helps the team. New mechanic. Just fun and cool.

Bo: places a five mine.
More area control and would be actually crazy.

Emz: Super weakens the enemy, steal their emmo and causes them to take more damage from any source as long as they in the super.
I feel like the emmo is a mechanic that is very underutilized, and that's a shame because many cool things can be done with it. And also, anyone inside the super would be helpless.

Stu: His super knocks back enemies.
Oh

Piper: Gains invisibility for 5-6 seconds along with the super. Being close to people or shooting doesn't reveal her invisibility.
I always imagined that Piper is like a secret agent, or used to be, because she has a gun. That fits her perfectly. Just imagine an invisible sniper. I think there are very cool mechanics in the game that are exclusive to one brawler, and I think it would be very cool to change that.

Pam: Heals faster. If you or your teammates stand in this turret radius with full health, you get a consumable shield. (Like the shield gear.) Goes forever.
Again. Another mechanic that is only used in one place. Also, we've seen from Jessie's hypercharge that how spawnables work is that they are permanent as long as they been place while it's active. So we need to play with that rule and give them a permanent buff, and that's a great one to be permanent. Imagine all the team with big shield.

Bea: Her super goes through walls and enemies. And gets a little damage buff in addition to the normal one.
I think Bea's super is less about the damage and more about the slow. With that buff, everyone will be slowed.

Griff: His letters stay for 3 more seconds.
More control. More fun.

Mortis: His super gives reduced healing and marks like Belle.
Would make way easier for Mortis to get a team wipe. And all of these are cool effects.

Tara: The black hole pulls for a couple more seconds before blowing up. Deals damage while it pulls.
Again another cool idea and more control.

Gene: His super pulls anyone in the area, even if it doesn't hit.
Just gives the ability to pull more than one at a time, and can actually pull someone even if the shot didn't connect with a brawler.

Max: Super also gives a shield (like Rose) for the same amount of time as the speed buff.
Again, like with Poco, I ask myself what I need? And the answer is that I'm now going in, so I need a shield to protect myself. Max already has a shield in her gadget so it fits her, and there's actually no brawler that can give shield to teammates, a normal shield loke Rosa's.

Mr P: His spawner spawns porters regardless if the last porter it spawns has died already.
Again, like with Pam, the buff needs to ne permanent. And an infinite constant flow of porter sounds so much fun.

Sprout: His walls are indestructible and damage anyone who touches them.
The wall with still go away after a few seconds. Again, just fun.

Grey: His teleporter restores 1 and a half emmo when teleports. (Maybe: attacks can go through the portal while its active.)
Another one to use the emmo mechanic, and this can actually be very useful. The buff is permanent as long as the portals are there.

Willow: Gets a 80% shield when using the super, and the person she's controlling gets a damage and heath buff while controlled. She can also use the brawler's super.
Just better mind control. And also make the shield stronger cause we want funnn

Doug: When his super revives himself or teammates, it revives them hypercharged.
This is my favourite one to one of my favourite brawlers. Just pure supremacy. He would actually have the ability to chain hypercharges this way.

Chuck: Leaves a trail of fire behind him, like Carl's old gadget.
This is just obvious. Simple for a common super, useful and fun.

Spike: Every second, his super spawn a cactus like his gadget.
A slight change to the idea of Kairos, the make the spawning of cactuses more consistent and fun.

Amber: anyone that touched the hypercharged puddle gets oiled. When oiled, the next time amber hits him, he gets lit up like with her super.

Chester: Along with the super you're using, you use two more random supers. Can't be two of the same one.
Like that bug, but this time you don't know what your getting, that would make this extremely chaotic. And it's three, because... Let's be honest, some of his supers are trash, and would insure a good one.

Gale: His super leaves behind a slippery area like Lou's super.
Another cool mechanic that also fits Gale.

Surge: His super upgrades him two levels at once, and while hypercharged, he can upgrade into a fifth stage, that makes his attacks split no matter if it hits something or not. When the hypercharge is over, if he at the fifth stage, he reverts to the forth stage and heals for 2000.
This time the effect is not permanent because it's too strong, but you still get the buff with your super.

Belle: Her super bounces off brawlers like her main attack, only the effect doesn't disappear when it bounces. Also, people marked can't go invisible in anyway, including bushes.
I always expected the super to reveal enemies and was disappointed. Now I get what I want>:-) Also people can never get close to the marked brawler.

Ruffs: His super drops three buff thingies. They can stack on one person, and can stack with the normal more powerful buff thingy of the regular super.
Can help in solo and in teams. Just more and more boosts.

Janet: She burns anyone she goes above and can control her super easier.
Make it easier to prevent enemies from healing, with is a part of Janet's thing, with her super and gadget.

Otis: Shoots four projectiles in a cone shape.
That way he can mute multiple enemies and it's easier for him to use.

Sam: His super stops at half of his range and return back to him.
That way he can spam his super.

Buster: Shields himself from all directions.
That way no one can hurt himmmm

Cordilius: Invisible while in the shadow realm.
Again with the invisible mechanic, and it would be so cool.

Pearl: Super burn enemies like gadget.
Better than what she has and fits her kit, although may be a bit overkill. Oh, well, overkill is a part of her kit.

Mico: Super restarts the hypercharge.
Maybe too strong but would be so cool. If it is too strong it can recharge hypercharge half way. That way he'll be able to recharge it maybe two times top.

itaiharshoshanim-ibkp
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Belle hypercharge idea: her super now bounces between enemies infinitly.(like Belle's old attack)

EvilRetro
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0:41 Bro you made the biggest dash even bigger? What do you think you are doing? You want the earth's end with hypercharge of Stu? It would make earth on fire with that

Pearuz
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Stu's hypercharge should make him knockback enemies like on his release

lucavestena
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No way u do this with cap cut! Can't even do this with kinemaster 😅.
Good talent.

abdellatifkeche
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Nice hypercharge ideas bro! Keep em up!!

JadenLian
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1:09 but gene has a single projectile attack so pulling 2 is not gonna be a good idea..

Canary_
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imagine a low HP Mortis but with 17 cubes and that tick head is chasing after u in solo 😅

alexlee-ockk
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Nice. Keep up the good work ❤. Also, when are the giveaway results?

Bobba
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i think bo's hyper can be when u use the super it will explose immediately

-tmrmoon
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great ideas! you deserve a like since I already follow you

KubaStrus
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Buster HC should be able to let you control the direction of the barrier with the pad, adding the speed boost coming from the HC to that and it's a literal tank.

sassi_del_piave
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Hey El tigro and Edger skin is not come in future?

SnowzenYT
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Darryl's hypercharge would not be so good since breaking the walls would take away a lot of his ability to bounce off the walls and it would not be as good

Mateo
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for Darryl, it was possible to simply lengthen the ults, as before.

Джонни-эш
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When I think of barley hypercharge, I think of a huge airstrike of glass and fire, not some regular super that destroy bushes unless it burns the enemy.

sheeveman
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Eu acredito que a do buzz n sera assim, mas otima ideia mano!

LP_SPFC