Normal Vectors and Their Applications in Computer Graphics

preview_player
Показать описание
This video discusses normal vectors, how they work, how to calculate them, and a variety of uses in computer graphics including baking normals on a plane to fool the lighting system into thinking there is more complicated geometry on the 3D model.

I also have another YouTube channel where I do beginner tutorials for Blender: @howtuts6591
Рекомендации по теме
Комментарии
Автор

Really cool stuff. I wonder if this could help with projections of surfaces (e.g. a tube or torus) onto a 2D plane - help to distinguish between the points which are closer and points which are further from the viewer?

dylanparker
Автор

Wow, this is legit amazing work. More people need to see this, it is very well made 👏👏

mystic
Автор

Omg thank you so so much 😭😭💖💖💖💖there's a vfx artist who said it would be a plus learn this topic, so here am I, and you explained it perfectly 😭💖💖💖💖

nuwahasan
Автор

thank u for this awsome video I have been trying to cauculate the normal Vectors for my 3d terrain generator on the GPU and all the methods didnt work exept your method. Great Video!

harald
Автор

Yo who else is watching this video because of our CALC 3 class?

CameronHendry-wf
Автор

a vector can be a single number if you live in 1D

Markty
visit shbcf.ru