Coordinated Tactical Strikes With Unit Logics: Mindustry V6 Schematics

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We're back with another Mindustry schematic video today. I felt bad about how yesterday's turned out so I wanted to do something similar but more exciting in this one. Coordinated attacks with unit logic! I'm actually very happy with how this one turned out. I think you're all gonna like it. Do you have a suggestion for a future build? Let me know in the comments below. I hope you all enjoy the video and THANK YOU for watching!

If you're a fan of this or any of my videos, feel free to spread the word. Posting a link on social media/reddit/facebook helps the channel and is greatly appreciated.

Title: Mindustry

Description: "Gameplay
Create elaborate supply chains of conveyor belts to feed ammo into your turrets and produce materials to use for building
Use production blocks to create a wide variety of advanced materials
Defend your structures from waves of enemies
Play with your friends in cross-platform multiplayer co-op games, or challenge them in team-based PvP matches
Distribute liquids and fight constant challenges, like outbreaks of fire or enemy flier raids
Get the most out of your production by supplying optional coolant and lubricant
Produce a wide variety of units for automatic management of your base or assault on enemy bases

Campaign
Conquer the planet Serpulo as you advance through 250+ procedurally generated sectors and 16 hand-made maps
Capture territory and set up factories to produce resources while you play other sectors
Defend your sectors from periodic invasions
Coordinate resource distribution between sectors via launch pads
Research new blocks to fuel progress
Invite your friends to complete missions together
120+ technology blocks to master
33 different types of drones, mechs and ships
50+ achievements to complete

Gamemodes
Survival: Build turrets to defend from enemies in tower-defense based gameplay. Survive as long as possible, optionally launching your core to use your collected resources for research. Prepare your base for intermittent attacks from airborne bosses.
Attack: Build factories for units to destroy the enemy cores, while simultaneously defending your base from waves of enemy units. Create a variety of different types of support and offensive unit to assist you in your goals. Optionally enable an AI that builds defensive structures to an extra challenge.
PvP: Compete with other players on up to 4 different teams to destroy each other's cores. Create units, or attack other bases directly with your mechs.
Sandbox: Play around with infinite resources and no enemy threat. Use sandbox-specific item and liquid source blocks to test out designs, and spawn in enemies on request.

Custom Games & Cross-Platform Multiplayer
16 built in maps for custom games, in addition to campaign
Play co-op, PvP or sandbox
Join a public dedicated server, or invite friends to your own private session
Customizable game rules: Change block costs, enemy stats, starting items, wave timing and more
Mix & match gamemodes: Combine PvP and PvE gamemodes together

Custom Map Editor
Paint terrain with an editor UI
Edit and preview structures in-game
Configurable tool modes: Change how each tool functions
Powerful map generation system, with many different types of filters for procedural manipulation of terrain
Apply noise, distortion, smoothing, erosion, symmetry, ore generation and random terrain to your maps
Randomize and configure ore generation, as well as placement of river and resource tiles
Configure enemy wave layouts
Share exported maps on the Steam Workshop
Customize base map rules
Use 80+ different environmental blocks" -store page

#Mindustry #TowerDefense
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Hippity hoppity your schematic are now mine







( anyway thank you for showing/making/introducting these schematics to us oh Kami-sama)

Also I can't believe Im actually be able to understand logic now

HamBurgerHam.
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This is so much better then listening to the teacher

puro
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I made like a similar logic based from someone's logic and analyzed on how they work. Its two logic one is for the horizons and the other one is for flare. I took the flare one and gave it two modes. The first is the classic approach and attack, and the second mode is just gonna move exactly on your cursor but if you attack they will go in a radious and attack. It uses an arc to control them.

PhaseArray
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My units goes to the edge of the world how can i fix this?

worthsht
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Thank you so much for this schematic im really having fun with it!

_._lilith_._
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I was wondering if you have found a way to do this regardless of the unit the player is in? I have been working on it for a couple of hours but I just started learning how to use the logic processors.

javaralram
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Have you checked out an attack logic called Xenith?
It has seven modes and displays and configuration options.

Ricochet_Master
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hello i tried with both nova and flares but it doesn't work. I did the test run in a sandbox version 7 but when i do the same commands as you did the units just fly to the bottom left corner of the map. Is the something else to do or another guide. I need the units because i am doing the salt flat part of the planet please need help ASAP.

shobhandevasagayaum
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un tutorial genial, es muy divertido poder manejar las unidades asi. pero podrias decirnos si se puede usar esto de alguna manera en modo multijugador? claro, las bengalas reconocen muchos jugadores y parece que no saben a cual seguir.. hay algun modo de que solo te sigan a ti? gracias amigo :)

megakalahan
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i did everything exactly as you told but my units go to the left bottem corner if i shoot and they begin shooting there until i stop, can i fix this?

Lightning_Samurai
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Had the problem of flying to the edge. Make sure the instructions you write in are exactly the same

victorortega
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I don't understand the @unit semantics. The logic block loops through the instructions, does it cycle through the units for each iteration? How come it binds all of the flares?

MadaraUchihaSecondRikudo
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Tried it myself (not downloading the schem, just typing it out just like you did) and the flares just go to 0, 0

Help

somedudethatripsplanetinha
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Hola una pregunta cómo hago que una unidad ataque por si sola osea que si aparece un enemigo dentro de un rango mi unidad vaya y le ataque

martinmendicutisaideduardo
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if you could how would you bind the units to your name?

slenderman
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would it be possible to add a switch to turn off the processors so they would stop following you?

MrMars-jegj
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is there a way to do this with turrets?

vincentfantanosa
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for some reason it doesn't work for me, the units simply go to coordinate 0, 0

Math_Limaa
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Tienes un videos donde muestres como hacer que ataquen a los boses

martinmendicutisaideduardo
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how do you use it when its not on your view range?

doomcops.