How to play Risk (2024 Rules)

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Learn the rules to the board game Risk quickly and concisely - This video has no distractions, just the rules.

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RULES:
Risk.
How to play.
The object of the game is to be the last player standing. Lay out the board. Shuffle the territory cards and place them facedown on the table. Each player take a colored army and counts out infantry pieces based on the number of players. 35 for 3 players, 30 for 4 players, and 25 for 5 players. Each player rolls a die and the highest goes first, then play proceeds clockwise. Reroll on a tie. On your turn place 1 infantry onto any unoccupied territory on the board. Once all 42 territories have been claimed, continue taking turns placing 1 infantry onto any territory you already control until all the infantry are placed. If you need to save space you can combine 5 infantry into 1 calvary or 10 infantry into 1 artillery. After the setup phase, game play begins in the same turn order.

At the beginning of each of your turns, receive troops from your supply based on the number of territories you control divided by 3, ignoring any fractions. You receive a minimum of 3 troops, even if you have less than nine territories. Next receive bonus troops if you completely occupy all the territories of an entire continent, as indicated on the board. Place these troops however you want on any of your territories.

After placing troops you can attack if you want. To attack, you must pick a territory you control that has at least 2 troops in it that is bordering an enemy territory. Black dotted lines connect territories, and can connect them from one side of the board to the other. You may only attack 1 territory at a time, and you may only attack from 1 territory at a time. Once you declare an attack, you must resolve at least 1 round of battle before you can stop attacking. Otherwise you can continue to battle until you decide to stop, or until either you or your opponent’s army is completely destroyed.

During a battle, no matter the number of troops attacking, the attacker can only roll 1, 2, or 3 red dice; while the defender can only roll 1 or 2 blue dice. Each die represents 1 soldier. You need to have a physical number of troops equal or greater to the number of dice you are rolling. When attacking, you must always leave 1 infantry behind to guard the territory, so calculate your attacking army size accordingly, however, unlike the attacker, the defender can count every soldier, down to their last one, towards their dice count.

To battle, the attacker first declares the number of dice they are rolling followed by the defender. Then both players must roll their declared dice at the same time. Now, pair up the highest attacker die against the highest defender die, then the next highest if any, discarding any extra. The highest value die in each pair wins, forcing the losing player for that die to remove 1 infantry from the board and return it to their supply.

If the dice are tied, then the defending player wins. If the attacker doesn’t have any more troops, then they aren’t allowed to battle again. If the attacker and defender both still have troops, then the attacker may choose to battle again. And the process is repeated. If the defender no longer has any troops, then the attacked conquers the territory and moves a number of troops equal t or greater than the number of dice they rolled into the new territory, being sure to leave at least 1 troop behind.

You are allowed to attack as many territories on your turn as you want, and you can attack the same territory at many times as you want. When you are finished attacking, if you have captured at least 1 territory, draw the top territory card from the deck, which you look at but keep hidden from others.

After you have attacked, or if you choose not to attack, you may maneuver your troops if you want. To maneuver troops, move as many troops as you’d like from exactly 1 territory you control to exactly 1 territory it is connected to. Your territories are considered connected to all other territory you control that are adjacent to each other, no matter the distance. You cannot maneuver troops through an enemy controlled territory, nor split them into multiple destinations. When maneuvering troops, you must always leave at least 1 infantry behind. Once you’ve finished maneuvering troops, if any, your turn ends and the next player goes...
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Wtf I just started looking at playing Risk and now you make a 2024 version? The timing was perfect!

mortsartstudio
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If you'd like a (somewhat) shorter game, try the secret missions. Each player is given a mission such as "Control Asia and South America" or "Eliminate the Blue player".

Whoever completes their secret mission first, reveals it and wins.

theAstarrr
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How many maneuvers can we make at the end of each turn?

khalilismail
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Very good easy to understand guide! Thanks

mangoman
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Can we attack Using a cavalry Or Artillery Troops With Each dice?

husainihusaini
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Can you attack or defend with cavalry or artillery if you can can you explain how

ahmedhamzamohammed
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Thank you! Very excited to play with my friends tonight 😉

evan
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Is there any advantage for cavalry or artillery?

ahmedhamzamohammed
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If you control a continent do you get the extra troops every round?

chrisflilyblad
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I still have mine from 1980 that has Roman numerals for troop pieces. I do like the artwork on the current map here better than mine from 1980

radioclash
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What do we do with our traded cards? (I don't understand the trading cards part)

BongYosi
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Wasn’t Kramer and Newman playing this on the subway

asmranonymousgaming
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Could you make a video on risk star Wars clones edition and risk transformers. Can you combine 2 calvery to get 1 artillery?

monikabhardwaj
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Could you do a video for the rules of Diplomacy?

tehcanadian
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Here's another way of cards by the way if some don't like the chaotic "progressive" sets. It rather scale by a "fixed" value, 4 for 3 infantry cards, 6 for 3 cavalry, 8 for 3 artilery and 10 for all three in the set.

claudetheclaudeqc
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If I attack ( for example from Brazil to Peru) and no matter if i win or lose, can i attack then like from china to japan in the same move???

IIIIIIlllllll
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Risk, one of the games that makes Monopoly seem brisk by comparison.

MrRabiddogg
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My Older Brother And I Used To Play "RISK" All The Time, merci.

petertuckergoettler
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Growing up we always played where you only get three troops plus your continent or cards you trade in. We also played where you if you attack with three dice and the defender has at least three troops you loose three or kill three depending on how the dice roll goes, but partial wins each side looses one. These rule changes speed up the game slightly. Before these changes we would have games lasting days.

masteryarnsmith
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I guess this game can be quite... risky.

lsv