How to use Mortars and Artillery Graviteam Tactics Mius-Front Tutorial 2021 Artillery Basics

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How to use Mortars and Artillery Graviteam Tactics Mius-Front Tutorial 2021 Artillery Basics

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#graviteamtacticmiusfrontgameplay
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Graviteam Tactics: Mius-Front - tactical battalion level combat simulation. It is a sequel to Graviteam Tactics: Operation Star and Achtung Panzer: Kharkov 1943.

Game is comprised of two modes:
Operational - turn-based mode where you can shift and concentrate forces in the chosen directions, resupply and replace units, repair and refuel vehicles.
Tactical - real-time mode where you are conducting fire combat with the enemy, capturing territory, destroying vehicles and the enemy manpower.

Four large-scale operations for the Red Army and Wehrmacht with realistic organizational structure. The campaign features more than 100 detailed vehicles produced in USSR, Germany, US and UK. Over 140 sq. km of realistic landscapes were reconstructed from topographical maps and photo and video materials.

New enhanced UI: streamlined interface of various panels, radial orders menu and other enhancements.
Interface appearance and customization: three variants of appearance are included, customizable unit markers (Red Army, Wehrmacht, NATO).
High replayability and advanced AI, which selects the best strategy based on behavior, not a predetermined script.
Advanced management of forces in the operational phase: reinforcement strategies and management of reserves.
Statistics keeping: performance of each unit is recorded (kills, losses, awards, etc.). After each battle, damages and condition of forces and vehicles are shown in the after battle statistics.
Battlefield simulation: realistic vision devices, smoke screens and flares, creation of trenches, explosion craters. Remnants of previous battles remain on the battlefield until the end of operation.
Realistic soldier behavior: each soldier has several essential parameters, such as experience level, stamina and morale, which influence their behavior and effectiveness.
Detailed weapon modeling and realistic ballistics: bullets and projectiles follow ballistic trajectories, taking wind, temperature and other parameters into account.
Advanced armor penetration: modeling based on ballistic histograms without simplifications of probabilistic methods, generation of secondary fragmentation fields takes into account many parameters, such as the change of the field shape in space, fragments and armor characteristics, armor thickness and damage conditions.
Complex vehicle damage system: engine, suspension, sights, weapons and targeting mechanisms can be damaged separately, affecting the combat capabilities.
Destructible environment: almost everything can be blown up and destroyed, from landscape surface and buildings to vehicles and enemy defensive installations.
Advanced control of the off-map artillery, featuring various fuse settings and shell types.
Formation and movement modes: lines and columns, movement by road and covertly, infantry following behind tanks, setting a delay, fire sectors, etc.
Automatic smoke screen laying: units set up smoke screens when enemy is spotted.
Dynamic change of the time of day, light sources and weather effects, influence the course of battle, visibility and area passability.

Also, you can view detailed info on each unit in the interactive encyclopedia. Interactive tutorial explaining most aspects of the game is included.
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I am all for growing and sharing resources but I will remove links. I have had tons of issues with users posting malicious links. I wish I could favorite and pin user comments again but the fact is to many users exploit it. I will pin a comment and the user will edit them with all kinds of racists comments or links. The system may not be bugged. However it is built on LOS and I couldn't understand how my mortar teams could "see" the enemy. Regardless, I hope the video helped in some way. As always GT isn't the easiest game.

TacticsWithJoe
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Jozu: The system is not bugged at all. The Ai mechanics are quite simple. if the mortar has LoS with an enemy unit will open fire. If you don't want to that. Pres the fire at will OFF, this means the mortar will fire only if is in range of your Commander or has a wire link. Then designate your area for the mortar( the fire mission will happen if you Commander has LoS on that area and cand communicate with the morat (has wire link) .

Dusty
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Thanks for posting this. Short and to the point breaking it down into simple segments like this is the best way to present this type of complex game to learn it so this was helpful and easy to follow step by step. Long time Combat Mission player, which I still like it's approach and controls better, I picked this up on sale recently on Steam to check it out so am just learning it. Really hadn't understood how the wire guys, and arty worked till this video.

vinnart
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Awesome, thanks!!! No matter how much I play this game am amazed always can learn more!!!!

joekrebs
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Lots of useful info in the video. Thanks.

donjasjit
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Yeah really appreciate this, this exactly the sort of break down I needed :3

senpoo
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Great Video mate, Thank you so much. O7

andybrennand
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Great video thanks. New to Graviteam, so very much appreciated. Can you tell me what the maximum distance is both for Mortars and artillery in the game? Thanks again.

nubtube
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in the support squad you have the "big" Commander, radiomen and the 2 heavy weapon section with one "small" commander each.
My question Is: can the "small" Commander of the Mortar section designate targets? If the answer Is yes, should It Be in the voice comms radius or every gun has its radio link so It can be further?

francescobondi
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It's bugged? I thought you just turn off fire at will and that will control where he sends fire

Michael-igne
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Your voice audio is only on the left ear btw if you didn't know

comradeboris