Retexturing Megascans surfaces in Mixer

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In this video, Josh Powers takes us back to Mixer's roots and retextures a surface from the Megascans library. Using an existing surface as a foundation for your texture is a fast and efficient way to fill out your scene.

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THATS WHY I LOVE QUIXEL AND UNREAL ENGINE

carsncrew
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Josh, you make it look so easy! Great video.

borakian
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The best thing Quixel has taught me is that decals are a cheat that instantly make your scene look good

nominis
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As usual, a great tutorial. Thank you Josh and Quixel.

MarkOfArgyll
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Been looking for this for the past 2 hours online until I realized I best scroll through the Quixel YouTube and voila, thank you all so much over at Quixel!

elstinopacino
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Interesting how this is exactly what I needed for a new environment idea that i have :)

ishitrealbad
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This renders in the end of the video are so cool! It would be great if you make a tutorial about lightning in ue4 and post processing, I always admire the ue4 renders you show in you videos!

ЕгорБ-вц
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ohhh gonna try this but in a stylized mode.

MRDDev
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Since i use this i completely drop using substance painter, so much more convenient and fast compared to the clusterfuck SP ui.

petertremblay
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I love it. I just wouldn't put that obvious stain you added in the end. Because it will show as soon as you have more than 2Mtr. Wall

fleurbird
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Sorry if yous have already made one but i couldnt find it if yous have but could you make a video on how to collaborate unreal project with other people because all the videos i have been able to find are out dated

achad
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Hello Quixel. Can you make tutorial, cause you haven't- to paint props from start to finish? I haven't see any tutorial, like texturing sci fi panels, or other props. All tutorials- about mixing textures, ground....
From this view- substance Painter is more
I want to see for example- how to texture sci-fi panel with: bolts, normals, other

Rek-
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So to be sure, we can grab megascans and messup with them - shape, remix, addaptation etc etc etc?

jurandfantom
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It's all super wonderful and all... but please, add proper tablet support for artists. It's so sad that the whole awseomness of Mixer is held back simply by the lack of the most basic funtionality.

harrysanders
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Please please please allow to manually paint Normals and decal Stamps on imported hardsurface models. Thanks.

phantomapprentice
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Am i reading the title properly? Thats an option

OnsideHaddock
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I wish Josh Powers with Quixel was my dad.

jackmorton
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Why are only local textures and not online textures available in my mixer??

mrfeathers
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Dude it would be really cool for a realistic maze runner map omgg can u do that bro

dog
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Thats all very good, but what i really need is the old - nDo normal map plug-in for Photoshop - You know, the one you released for free many years ago. Can you help me? I don't need a massive program suite, i need that one plugin to help me with a mod i'm making for Skyrim and I need to generate a few normal maps, not something i've done before but i believe your plugin can help. Yes, i am still using significantly older software as, quite frankly, the purchase or leasing prices for newer stuff is vastly out of my price range. So Mr Teddy Bergsman, who came from nothing and grew Quixel, can you help me please? Or anyone else help??? Thanks

Phendrena