The Ultimate Minecraft 1.20 Minecart & Rail Guide

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The Ultimate Minecraft 1.20 Minecart & Rail Guide

Learn How To Use Minecarts And Rails in this Minecraft Survival Guide with How To Make a Rail Duplicator In Minecraft Java Rail Duper Minecraft Tutorial Minecart Unloaders Rails and How Railroads work in Minecraft Guide and How To Set Up a Minecart Rail Station and Powered Rail, Detector Rail, Rail, Activator Rail Minecart Basic Track Set Up also Rail Minecart Track Switcher Tutorial and New Ways To Build Fastest Railroad in Minecraft also How To Use Activator Rails in Minecraft and Everything about tnt Minecarts, Furnace Minecarts, Chest Minecarts, Minecarts and Hopper Minecarts in Bedrock & Java!

📑Chapters📑
0:00 - Minecart & Rail Basics
1:11 - Standard Rails Explained
1:51 - Powered Rails Explained
4:09 - Detector Rails Explained
6:15 - Activator Rails Explained
7:34 - How To Duplicate Rails
8:56 - Minecart Types Explained
10:48 - Using Hopper Minecarts
11:33 - Best Rail Pattern Explained
13:52 - How To Make Rail Junction
15:02 - Minecart Mob Transport
16:02 - Creating A Rail Network
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Mojang had definitely missed the opportunity for chains to be used to connect minecarts together when they are added in the Nether update. Whether with chains, leads, or something else, being able to connect minecarts together to form trains can be a major advantage, especially considering that it will finally make the Minecart with Furnace useful for once, taking the role as the locomotive of the train.

JesusMartinez-rrry
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minecarts are the most underrated game mechanic in minecraft. i have a carpet duper connected to my rail network that supplies my castle with unlimited fuel by transporting chest carts to the different systems i have but also turned my skele farm into a mini game by collecting skeles at random times and sending them along a platform near by so i can practice my archery

koolerpure
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I have a huge rail system in my world. I always carry a minecart with me, because I will never get lost. It's so long that it takes a day and night cycle to ride the whole thing. From mesas to snowy mountains to jungles, it goes through it.

CrazyWeatherDude
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i like how his biggest con of detector rails is that they blow up TNT, implying he normally decorates his railways with tnt along the whole thing

doorbox
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One thing to note with detector rails: when ejecting a mob, it will “prefer” ejecting them to the right of the direction of travel

sayheyho
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I think that minecarts/rails are a part of the game that have kinda of been neglected by Mojang, and could use an update. Here's some of my ideas:
- minecarts could be linked together using chains or leads to form minecart trains.
- new ways to speed up minecarts: powered rails could be amplified depending on what they are powered with, minecarts travel a few blocks faster on rails placed on gravel, or (this is crazy one) a new enchantment that can only be applied to minecarts and boats using the anvil that gives them a permanent speed effect.
- new minecart variants: with items like cauldrons, dispensers, droppers, redsone blocks, jukeboxes, and armor stands. Some of these would have uses, but some are for fun.
- since a massive rail system can be expensive (and if you don't have any gold/iron farms and if you don't want to use a duper), all rail types could be purchased from tool/weapon smiths as tier 2 trades (they would only sell you one type of rails a time so you would have to refresh the trades).

justsomehalofan
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A few points I didn't hear mentioned:
(1) A minecart goes much further with you or a mob in it. You want powered rails quite close together (say, every 5 blocks) if there will be empty minecarts running the track, but if the track is for occupied minecarts only then you can put powered rails up to 40 blocks apart (if flat), although I usually go with 32 blocks so that you don't slow down too much, or 20 blocks if I want to keep going as fast as possible.
(2) Although mobs will not cross tracks, they can still drop onto the track from above. For this reason, make sure there are no higher blocks next to the track, even just one block high. Once the mob falls onto the track it will generally stay there, or walk along the track, which is super annoying. Creepers can still stand next to the track and explode when you go past - they probably won't damage you if you're going fast enough, but they will destroy the track. Overland rails are fun but really tricky in survival. You can put fences alongside them, and lit torches to stop mobs spawning near, although I find elevating the railway is the best option (except it limits where you can get in or out).
(3) If you want to hide the power source for your powered rails, just dig two blocks down next to the rail, dig out the block under the block the rail sits on and then put a redstone torch there, so it is directly under the block the rail is on.
(4) A good use of a detector rail and activator rail is to have the activator eject you from the minecart when you reach then end of the track. It's not really necessary but it's fun if you use your rail network to travel around.

garrick
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This is crazy! I was just planning on making a more efficient method of getting villagers from a savanna village up to a skybase I have with my friend. Thank you so much for making this content, seriously, I have made all of your mini farms. I genuinely adore your channel. Please keep it up as long as you are happy doing it. Best, Leo

leothomson
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I have read through minecarts on the wiki. the best distance for power rails is 38 blocks. you get almost the full speed while using very few powered rails. only empty minecarts can't go on that track, because they have little weight they will lose movement speed alot faster.

The rail duper actually still works. i have tested it.

Great tutorial tyvm

kili
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Back in Beta, I remember making a T rail junction that would allow you to choose multiple destinations depending on if you pushed button A or B at the intersection, then speed you to the next destination/junction. Fun stuff.

ethanwilson
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Detector rail's are super worthwhile for combining with that direction-switching feature of normal tracks for creating one-way minecart loops. For traditional mining assistance carts (i.e., shipping mined stuff back to the surface in quantities larger than your inventory) it's nice to have a cyclical "minecart pool" of personal and chest carts that use a detector rail to direct them into a closed loop that can only be exited with a lever switch. This way you can send all carts in the pool in one direction at once, to be collected into another circular pool.

monsieurdorgat
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..i literally started building a tunnel from my base to a distant village two days ago and started trying to figure out for example how many powered rails I need for smooth sailing and etc., the timing could be even better

milo_alstar
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I have literally never seen a video of yours that has not been INSANELY helpful and informative. Thank you!!!!

IfLifeWasABanana
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Detector rail combined with a comparator can sense the hopper/chest minecart fullness.

Victoare
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currently building a subway system in my world this video is great about explaining in depth on using railways. great work!

gta_god
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This is exactly the information I needed to get my freight line working. Thanks!

mackenziedrake
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Thank you for the info! Also the duplicator was a lot of fun to gather materials for and make, even if it doesn’t work for me. Thank you for the great vid!

EliSlacker
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If there is a player or mob in the mine cart, you can actually put a powered rail every 34th rail. So you can actually lay out your track in a 33 nornal rails and 1 powered rail pattern after at least 3 powered rails to get up to speed

jacyjacobs
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I have my family realmand my goal had been to make a rail to the wolds border in a straing line, stoping along the way to mine for reasorces and upgrading local villages in the area. this was super helpful i will forever be thankful.

heneidydimas
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Perfect timing!!! Thank you so much you upload everything at just the right time thank you for everything

teachererin