TEC Faction Guide | Sins of a Solar Empire 2

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The Trader Emergency Conclave or the TEC are one of the most approachable factions in the game. Their straightforward playstyle and customisable bustling economy make them one of the easiest factions to pick up and play in the game. But there’s still room for clarification so let’s go through and find out everything there is to know to get you started.

Chapters:
0:00 Intro
0:51 Trading
1:44 Units Roster
10:02 Enclave
10:53 Primacy

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great video but i would have loved if you went over some of the tec's research and talking about it, as well as how to build up their planets to make the most out of them.

dotspot
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Been playing the hell out of this the last few days. One of the first things I did was finish a skirmish and then play that exact same skirmish again with all of the same settings and factions and everything to see how differently it would play out, and it was totally different. So satisfying. I will get so many hours out of this.

I'm also noticing the factions are really well balanced, better than they were even at the end of Rebellion's balancing support/patches.

SliderFury
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Thank you for the TEC guide. It's my favourite faction in sin of a solar empire rebellion but I haven't played it for 4 or 5 years. So this guide is really helpful for me.

Sammenethil
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The Marza is an absolute monster in general combat situations. Its anti-planet capabilities are fine, but it shines with its ability to mark targets to take extra damage and its batshit insane missile spam ultimate that clears defenses and ship swarms alike.

Hagosha
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Don't forget Primacy can get access to pirate ships, some are better version of existing TEC ships. Some researches spawn them in the capital planet, while one upgrade for asteroids allow you to summon a group of them.

Pirate Rogue is the pirate Cobalt. It has more guns and even have a pair of PDs on them.
Pirate Corsair is the pirate Harcka. While it has lower caliber autocannons, it has missiles as well, making them more versatile.
Pirate Pillager is the pirate Krosov. Same as the standard Krosov, but it has an autocannon for defense. Not much of a difference since the autocannon is only forward firing.

Keep in mind that pirate ships cannot get the shield upgrade.

rps
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As a newbie to Sins this video is so extremely helpful! Thank you much

Zinyzany
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Would love to see a Vasari guide soon. Hardly anyone talks about them. Makes it very hard to find out anything about the nuances of their playstyle.

toddsilverwolfe
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The Harcka isn't really that good of an all around unit. It's mostly for tanking damage but its weapons don't have very good piercing so it's not very good against high durability units.

A unit's durability is basically damage reduction. If a weapon's pierce is higher than the target's durability, it does full damage. But if the pierce is lower than durability then there's damage reduction. I read on forums that the calculation is something like 100/(100 + durability - pierce) if durability is higher than pierce. So if durability is 100 higher than pierce then damage is 50%, if it's 200 higher then damage is 1/3, if it's 300 higher then damage is 25%, and so on.

KingOfMadCows
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great video thanks you ! I started the game yesterday so it's an helpful guide, would like to see a bit more about research, can't wait to see the other races guides !

sashaa
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The Sova Carrier sucks because the missile batteries won't auto-cast.

voswouter
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For TEC, I honestly believe that spamming commercial ports on your planets is more advantageous than building mining orbitals.

franciscowillam
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Good video but man I will never understand marketing energy drinks towards people sat in a chair for hours

whatalot
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Great and informative video :)
would love to see a guide for Advent .

HusseinAlbadr
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It's actually the Trader Emergency Coalition, not Conclave lol. Good vid though

ChronicleJoe
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I love these guides! Would it be possible to eventually create guides more focussed on strategy? There’s virtually nothing on the internet about strategies against the various factions (other than one single, very brief guide), and I find it hard to assess the strengths and weaknesses of each faction and each of their units and how to effectively counter them.

Caesius
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I wish you had that nice intro of ships moving forward similar to your Warhammer 3 race guides lol

roslolian
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The Akkan colony cap ship underperforms as a first capital ship in my experience. Ive tried it in several games but the Sova carrier is a much better choice. It brings a lot more and flexible firepower to the table while being basically impervious to the biggest threat militias have against cap ships which are missiles cruisers. With a bit of luck or teammates you can use the colony seed ability from a certain minor faction to replicate the colony bonus from the akkan. But even without it the much faster clearing and colonizing speed of a Sova with a colony frigate surpasses other options economically. The Akkan is a great choice for a second or third cap ship to either support your Sova or a third capital ship. Thats all based on loot and survey exotics you might get. What reduces the reliance on chance for the Akkan exotics is a Tech 2 civilian research with Tec Primacy which gives the 2 yellow exotics you need for the ship.

TheDude
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Correction: Not all colony ships are defenseless.

tranquilclaws
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I think it’s trader emergency coalition

argelfraster
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I actually prefer doing no extractors and using up slots with trade ports on asteroids. Better to use science stations for phase lane spotting.

tranquilclaws
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