What can Rider do for me?

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We recently did a private webinar with a customer who asked "What can Rider do for me?"

That's a really good question, so we decided to publish the demo part of that webinar for everyone to see.

In this video, we will not cover all of the features in Rider. Instead, we will focus on the general idea: how can Rider help me be a better, more productive developer?

0:00 Introduction
0:28 A look at the sample project
1:18 Coding in Rider
2:59 Generate constructor using live template
3:51 Generate using Generate action / Alt+Insert
5:11 Rider helps with IDisposable
6:57 Rider helps with INotifyPropertyChanged
9:04 Inspecting code
9:44 Rider helps learning new C# features
11:46 Solution-wide code analysis
12:19 Tools in Rider (NuGet, database)
14:30 Cloud support (Azure and AWS)
16:18 Unity game development
18:28 Dynamic Program Analysis - continuous memory profiling
21:08 Summary

#csharp #dotnet #unity #profiling
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Great video! Working on getting my company to switch us from VS to Rider.

davidblakeley
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Just switched to Rider couple weeks ago and I'm having a blast. I learned how to navigate through rider only by keyboard (saving my carpal tunels, which are oscilating in small pain and none pain). And it is much faster than VS. I tried to switch like 3 times already, but before few things didn't work with our huge 169project solution, but now it is a game changer for me. Thank you for you awesome product. Keep up the great work. Everytime someone is pair reviewing my code, I'm showing them the fast Rider and I bet they are starting thinking about it too.

jakubsuchybio
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12:30 – the moment when I started googling for what is an "Angry Sharper" engine

revenant-six
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Amazing!
Will apply for open-source free as soon as my project is "old" enough!

big_beethoven
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This is what we use in my home planet.

JohnSourvinos
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How not to love Rider, great summary guys!

nathandecena
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Kept hearing about rider but never really used it. Looking at what you can do in it.. may be worth the change.

therook
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For Unity, there's SO many more great things. The best being Rider shows what variables have been changed in the Unity editor. It'll tell you exactly what and where it's been changed. That and many other Unity integrations makes it feel like it's part of Unity.

Octamed
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You shouldn't ask what can rider do for you, you should ask what can you do for rider!

stox
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The constructor bit... in Visual Studio, you highlight the properties, hit CTRL + . and then have the constructor generated for you with all the relevant property/private member assignments done for you. And it does it without prefixing everthing with "this". I mean we're using C# here, not Java :P

Same with the Equals and HashCode methods, I don't think we've had to write those manually since VS 2010...

Rider seems like a nice product though, the cross platform support could be useful!

redspidermkv
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Just started using the education license, I am tempted to buy but I’m too broke

mutshidziphaswana
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I'm trying out Rider now to see if it's better for my mental health than Visual Studio has been.

ar
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The guy with the thumb down 👇 works for Microsoft.

yolamontalvan
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How is it possible that there's no 720p but there is a 1080p option?

avi
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Awesome! How is the support for Godot open source game engine?

AdamDymitruk
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A perfect example! It was 13.5 seconds. Now it's 13.3! 😂🤣

vc
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Rider is most likely the only .NET IDE I will use.

DarkBraveStuff
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vs studio performance was horrible. I was prejudice to rider but i was downloaded to test it. Its very fast like vscode, better performance against vs studio. ReSharper makes it 10x better.

itsquick
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Everybody talking about using Visual Studio, I fucking use Xcode, it doesn't do shit

DarkKnight-knez
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It can lighten your wallet, that's for sure

johnc