How to Use New Unity INPUT SYSTEM! Migrate to Input System Tutorial

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How to migrate to the new Unity input system with ease! Using default action maps and actions.

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Thanks this is the most understandable tutorial on the internet

davidsofer
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Thanks a lot, it helps me a lot while I was trying to migrate my code to the new input system.
I was trying to rotate my object depending on where my joystick was pointing at.

AlbertoMartinez-xdsp
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I am Trying to do this in Unity FPS Microgame which I modified, but it is not working and the Codes are not coloured like yours sometimes, eventhough I am doing the Exact same thing. I am trying to add a Joystick in my Game and some UI Buttons, please Help

CAPSPORTS
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Hi, could you make a video (or explain here) on how to switch between action maps? for example when i press "I" it opens up the inventory and switches to an "inventory" action map, THEN when pressing "I" again on the inventory action map it closes the inventory and switches back to the "movement" action map. Thanks

jasond
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Can you please make a tutorial for a character controller that can work with moving platforms, i.e. the character moves along with the platform?

mathsandfunwithved
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When will you continue the bolt thing u created that made bolt easier

baselwalid
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One thing you can do, in project settings > time > change the value of fixed timestep to a much lower value which will decrease the time between physics loop updates.
The default value would be 0.02 which is 50frames physics update/fixed update per seconds. A good way to get the value would be 1 divided by the number of frames per second you want to target.
1 / 120 frames = 0.008333. test if that fixes jittering.

One thing to keep in mind is that physics performance cost would be higher as we are rendering more frames in the physics update loop. But if performance is not a problem. this fix would be the easiest way to get a butterysmooth game.

Also remember to put all physics related calculation and modification in fixedupdate which is a very good practice as it will let unity create a very stable build across different devices. Have a nice day! cheers!

redenvalerio
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Thanks for the tutorial How do you use the new input system with bolt?

wasabeerd
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can you please make a video about android Inpot botton

fadidahbour
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Whats up! I was using your camera follow script in my unity project, but when I set the z value to "1" the camera actually moves in its local z direction. For example if my camera is slightly tilted down the camera will go in that direction when I want it to stay at its location and move in the global z direction if that makes sense. Thanks! Awesome content!

velocitygames
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Will you make this video with visual scripting?

Ziomal
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can you teach more with Visual Scripting plz .1st good tutorial I saw. thanks a lot

taniyajayasuriya