Blender Tutorial - Morphs

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In this video, I'll show you one way of morphing from one character to another, such as Bruce Banner to the Hulk, a werewolf character, anime style monsters etc. The principles in this video can be applied to many things, so even if you wanted to have a cat morph into a table, this is how to do it.
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Been looking for this for at least 2 years

dominckmaddox
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Finally! Found this. I want to do a character morphing into a lich as his illusion sort of fades.

arsciencekid
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Why hasn't no one did this before? Anyways thanks so much for this!

EggsToMe
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Best video ever my opinion I needed this lol 😅

tabiepacino
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Instead of copying and deleteing rig, we can use vertex weight mix on shrinkwrap to transform from no vertex select to all vertex select

sk-vfx
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👍🏾👍🏾 Very Awesome, thanks my Brother!!

FilmSpook
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nice explanination, I am not animator and don't know blender but I have a question, can it not be done using geometry node too?

param
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Can you make one video Hulk transformation this type

shahanavazalamalam
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How would this work if i was trying to morph a face into another face, however it would not be a one to one object but rather about 10 objects in one face and 30 in the other face to be morphed into. Working on this for my portfolio aka lifeline lol anything you can add would save me

alexokin
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What is the difference between shape keys and morphing ?

drmay
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how can i change the texture during the morph

umabatatamaneira
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Is there anyway to morph a figure into a premade model like the initial werewolf you had? Because i am trash at sculpting and editing and would like to use a better model than one made by myself.
Thanks

legolasstudios
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Or would i need to do the transformation as a 1:1 all 30 combined to one object n all 10 combined for the other, then for the rest of the animation i would just sub out this 1:1 morph with the 30 and 10 respectively. Is that possible, what would be your approach? God bless you

alexokin
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Omg I just realized how bad it is....If that is how u make Werewolf, then it is No thanks !!!

sanlex
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But doesn't that make the morph independent of the armature? I mean, if you add the skeleton animation (7:04) to the morph (14:47), won't that ruin it?

F_U