Rendering Particles with Visual Effects Graph in Unity!

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In this video, we are going to show you some of the basics of rendering particles using Visual Effects Graph in Unity.

Learn more about VFX Graph here:

Download the Spaceship Demo here:

Watch our Video about Multi-Layered Effects in VFX Graph here:
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Cool video! Thanks you. WE NEED MORE! More tutorials about visual effects like water particles, fire :)

maksimshakruin
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I always see people creating crazy things with the vfx graph, but it always seemed very daunting to try and learn it, so I'm interested in seeing future tutorials on it.

azoth
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The current Particle System is already plenty powerful. I wonder what the main differences are between the two. Might finally convince me to switch to URP.

On a side note: the UI designers behind the VFX graph are absolute geniuses. The best looking part of Unity (or any game engine) as of now.

Great content Unity ♡

Samuel.Shaban
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Solid mini tutorial guys, be super keen to see more content like this.

simoncodrington
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Dear Unity, we need more Visual Effect Graph tutorials, I am trying to learn it for about a year, there is not much info about all the functions/modules, I even tried to watch Unity Japan, but I don't speak Japanese. This is how desperate I am)

braza
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Cool, I have to practice these new particles. I still use the previous one more than anything for mobile devices.

ElBuhoNincha
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Woah, nice I'm really impressed by how intuitive this is. Excellent UI and UX Design!

christophkrass
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Awesome ! Great Work from Unity Team !

albanr
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I have a suggestion, could you have a way to put the scripting documentation inside the editor so I don't have to go online for every single line of code

bevvy.bee
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exactly what Im experimenting with right now, thanks for this tut ;-)

martinzavodny
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When Visual Effects versus Particle System? I presume the Particle System is more performer but is that correct?

SoaringSimulator
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VFX graph is good but it is very GPU heavy for my computer(It has UHD 630)
Smaller effects work but the simple head and trail system just crashes my unity due to high GPU usage
I am worried if I use this, my game can only be played with a discrete graphics card

Unknown_Programmer
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what's the difference between setting and alpha over lifetime curve in update method instead of setting color over lifetime in the output method and adjusting the alpha? Generally curious.

CannabisTechLife
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It seems there's only two examples for Visual Effects Graph, the single blob particle which is the equivalent of Hello World. Or the "create a genie that follows a 3d object and spawns particles" and "render a map over the star system with lots of details".

There's very few examples or tutorials going from the first towards the second. It would be very helpful to see the thought process behind it, how would you step up from the simplest case towards a more impressive one not in specifics of "use this block set it to 3.379 and then..." but more in line with "so we have the water drop, now we want it to create a splash when it hits the ground, to do this we want to detect the intersection with geometry which can be done with this block, or we can spawn the particle on the geometry and use the position over time to make it travel towards the spawn point".

I hope the distinction is clear enough with that off-the-cuff example

Sylfa
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My particle is there but invisible, any idea ? its kinda confusing.

benayamanuel
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Is there a way to render 3d particles?

menatrs
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how to test if the phone can run vfx?some phone use code to test is support complete shader,but infact they isnt

suburb
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Animation system in UNITY is really bad and messy. I am Lightwave 3D user and switching to Unity is nightmare for me.

YanusD
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It's just me or this VFX Graph looks kinda T H I C C. I'm just saying

capsey_
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Drinking game, take a shot everytime the narrator says "visual effect"

pekrupienyu