How I Render large Scenes Very Fast and Easily in Blender

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Hello guys , in this video I will tell you my method to render large scenes in blender very fast and easily. Even without the tension out getting your scene out of system memory.

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Bro, dont ever stop, someday you'll get the credit you deserve !, these tuts are out there in youtube, but never this simplified and clear, great job and keep going !

keriatin
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Great video bro!
Just a few other things that often work,
-Restarting blender sometimes fixes it
-make sure your viewport isn’t in rendered view when you go to render
-simplify tab let’s you downsize your textures if ur in cycles

MTOcreations
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finally an easy to understand and straight forward tutorial about this topic! thank you! you know if premiere finds the correct location of the frames automatically?

cschbck
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Thank you for making this. I found it quite helpful!

guitarmetal
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this is gold, currently I render the first plane areas that need detail and the background I do it in photoshop, because I always have de out odf memory issue, but this can help my workflow

pablog.
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Bro Bro! Great tutorial - However regarding the ethics for compositing I would like to share, I don't know if anyone has pointed it out but - think the layers are like in Photoshop So when you were Punching a hole in the Background for the castle that was not required since the castle would sit on top of the layer hence it would not matter how ever the caste would require gound hold out and any foreground objects hold out. So yeah grouping the layers is very important. The process is not wrong but it would create matte lines.

photons
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Thank you for the nice tutorial, In the file menu of Photoshop there is the 'Place' command, that places on exact pixels where the render layers are supposed to be.

ayaz
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@Bro 3D (these videos are awesome, keep it up)
Do you have a video on why you masked the terrain for the rock render? (6:18 in the video)
What does it mean for the indirect bounce?
Is there a reference you have or a video you've made explaining it in more detail?

greenflamingoentertainment
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Sometimes that happens to me then i switch gpu to cpu but if you are rendering scene with animation then this technique is best

Hrishikesh
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This tutorial was so amazing, 🔥 i was wondering how I can render a whole animation using this technique, do i need to change any other settings?

mini.aakash
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is this technique work in eevee? i have a scene with a plane and volumetric clouds in eevee, so the plane has metal texture and the clouds should be seen through reflection but when i check holdout or indirect only or both it doesn't work for refection

harshraisaxena
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Do you have any tutorial related to mountain texture painting or envoirnment design

zeeshanhaider
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if you duplicate images to file where you import to, they can find their location in photoshop.

emretoruk
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turn off noise threshold, helped me a lot

WeebHamon
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Hi, this tutorial really helped me for some stuff and I really thank you for that. But did you use this same photoshop method for every frame of your animation? Because thats a lot of work just for that and I was wondering if maybe you know some other method that combines all the layers automatically after rendering each frame.

antoniojadrejcic
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Nice video! How would you get an hdr to show up in the background of one of the passes?

lucidparalysis
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It’s crazy to me how you can run this scene in real-time .. @ 60fps if you were to use unreal engine. But in blender .. you have to almost use cutout boxes for the set pieces.. and the tender Time is hours ..they need to do something.

Instant_Nerf
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After splitting the scene into layers, Blender still has to load all holdout elements onto the background layer - which still use a lot of ram memory. How to get around this problem?

Wojciechazik
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Why don't you use Davinci Resolve for compositing?

FrancoAversa
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Do render layers work with glow effects applied to the objects

ultraozy