Bizarre Discoveries Hidden in Luigi's Mansion - Boundary Break

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Lets take the camera absolutely anywhere we want to learn more about Luigis Mansion!

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Toad's maniacal smile when he's supposed to be crying is scarier than any ghost or monster in Luigi's Mansion

poecollector
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About the straps boncing, there is something really strange in some 3d softwares that can cause that effect. I use a Blender 3D a lot and every time i try to move a mesh parented to a bone without the bone, the mesh get really distorted just like in the left side in the video. But the bounce is probably happening because of the bone it's attach to a spine bone that rotates a little during the animations, a little rotation will cause a lot of moviment in a far away object.

brunotomazini
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For the GCN texture, if I had to take a wild guess, it might have been the loading indicator while it was still in development.

bramnet
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The mario shrinking head could have been used to have a “pop out” effect in the cutscene. Shrinking objects has been often used to these kind of animations, like existing or entering warps.

The GameCube texture could be a early development assets (maybe for loading?) that was kept in the texture folder since it wasn’t expensive to keep and maybe not break some dependencies in the engine.

Having two sets of hands of different quality is something other games do, portal 2 does that in cutscenes.

Having 3d models instead of 2d ones, for the “picture in picture “ events, is cheaper and simplify the production, if not you’d need a lot of 2d videos for every instance you need to have them. DVD already had little room to use, the GameCube had even less room to work. It also gives much simpler work if the devs change characters in production, so they do not have to render every video again.

I think everything in Luigi’s Mansion is a “tech demo” approach as the game was made to test real time reflections normal mapping and per-pixel illumination. I also see some physics, vertex shading and similar examples.

rzz
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Luigi's Mansion is like a gift that keeps on giving for boundary breaks.

TsukiToHotaru
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Luigi's Mansion is the best Luigi's Mansion.

TheMegaMarshtomp
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The hallway thing could be related to Luigi's Mansion supporting glasses-free 3D displays during development.

escaperoutebritish
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I have a feeling we're going to see a lot more SPOOKY Boundary Breaks! Can't wait!!

thesniffler
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Textures on older consoles were often told to load semi-manually. A texture being loaded doesn't mean it's used anywhere in the scene.

CathodeRayKobold
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Mario's head isn't full sized when it enter's the frame that it gets stuck in afterward. Its actually still at about 80% scale and reaches 100% about a frame or two after. Its so it doesn't clip through the frame, and its probably scaled to 0 beforehand because setting it to the exact scale needed would require more careful timing than just scaling it down to zero and making sure its full size soon after appearing... basically its an animator's "smarter" work rather than "harder" work.
My instincts as an animator/modeler myself.

sciverzero
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Speaking of taking the camera anywhere you want, if anyone here wants to replay Luigi's Mansion, but add a twist to it, there's a first person mod out there that, as the name says, let's you play the game from Luigi's pov. It's pretty cool.

nobodyinparticular
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Could the bouncing you mention at 1:05 be the motion of Luigi's holding the gun but the zero offset is so far off that it appears highly exaggerate from that view point? Like if you held a 200 foot pole and moved your end slightly, the other end would raise and lower significantly?

f.k.b.
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6:05 Picturing Toad cry-laughing now has me picturing some seriously twisted Luigi’s Mansion game. Throw in some glowing eyes, neck snapping, and pursuit music and you got one seriously messed up section.

hiddendesire
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9:03 that coin is actually a beta asset, in the space world demo the gameboy horror used it as the icon for the players money. In the final game this was replaced with a simple 2d sprite, but the coins were left behind.

Cmanboomer
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I remember watching the first Luigi’s Mansion episode around the time when that came out. I can’t wait to see what possible new discoveries have been found. Keep up the great work Shesez!

UltraNurture
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TLDR: The Gamecube graphic was likely a placeholder for boss stages like Chauncey's.

For the gamecube graphic, it's not very surprising to me that it's in the files because they were literally building the Gamecube alongside the game, even leading to the developers being able to ask for modifications to the system to allow for real time shadows and modifications to the controller after playtesting their game. There is even a daisy render from Mario Tennis for the N64 in the files of the game as well called test which was used as a placeholder for the posters you vacuum off the walls. Beta64 has an hour long video out where he revisits Luigi's Mansion and goes over a lot of this stuff and a ton more interesting stuff too. He says in the video that it's likely the gamecube texture left in was a placeholder for the backgrounds for bosses like Chauncey.

josiedishon
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Being a game developer myself, the game performance improves when assets are loaded for later use, waiting for the cue to zip wherever & whenever it's needed
It's faster for the assets to work from RAM rather than loading from disc. You may notice in some games(Skyrim) that characters zip into position the closer you get to the area.
The GameCube graphic was originally for the loading icon when loading levels & wasn't used, the little disc window would of had a spinning disc graphic in it when loading.

paranoidgenius
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The straps in the opening scene are likely bouncing because the bone on the model that they're attached to it still parented to another bone on Luigi. Since the bone has been pushed so far back so that it wouldn't be visible, any small movements are going to appear more drastic. It's like holding a long stick between two fingers. You don't need to move your fingers that much for the end of the stick to wobble all over the place.

wolfclck
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Those ghosts in the unused portrait in the portraitifaction room look like Muppets oddly, though given the style is so much a homage (intended or not) to Ghostbusters it makes sense, and if you have ever seen the original two it is freaky how much the style fits. The electric chair ghosts in GB 2 look so much like Mr. Lugs the glutton ghost.

Plokman
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I've been playing the Luigi's Ghost Mansion game in Nintendoland with my kids and I think that game deserves a boundary break episode (and more Mario Party episodes as well!)

Styrophoamicus