How To Build Efficient Base In Rimworld Base Building Guide 1.5+

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Welcome to "Mastering Efficiency: Building Stellar Bases in RimWorld," a comprehensive video tutorial designed to equip both newcomers and experienced players with the knowledge and strategies needed to create efficient and thriving bases in the captivating world of RimWorld.

In this video series, we'll delve deep into the art and science of base-building, sharing time-tested techniques and innovative approaches that will set you on the path to success. Whether you're struggling with resource management, defense planning, or layout optimization, we've got you covered.

🏡 Foundation of Success: Layout and Zoning
The first step towards an efficient base is understanding how to design an effective layout. We'll discuss the importance of zoning your base into different functional areas, including living quarters, production facilities, storage rooms, and recreation spaces. Discover how to optimize traffic flow and minimize walking distances to improve colonist efficiency.

⚙️ Resource Management and Efficiency
Resource management is the heart of a well-functioning colony. Learn how to prioritize tasks, set work schedules, and assign tasks to the right colonists to ensure your base runs like a well-oiled machine. We'll also delve into efficient stockpile management and explain the benefits of having specialized storage areas for different types of resources.

🛠️ Optimal Workstations and Production Chains
Efficiency is not just about design; it's also about how you set up your production chains. We'll guide you through the process of creating efficient workstations, where colonists can maximize their output while minimizing downtime. From crafting and cooking to research and machining, we'll provide tips for optimizing each production process.

🔒 Fortifying Your Future: Base Defense Strategies
RimWorld can be a dangerous place, but with the right defensive strategies, you can safeguard your colony against threats. Learn how to strategically place defensive structures, set up killboxes, and create chokepoints to repel raiders and wild animals effectively. Discover the best ways to balance defense with daily operations to ensure your colonists are safe and productive.

🌱 Sustainable Food and Energy Sources
A thriving colony needs reliable sources of food and energy. We'll explore various options for sustainable food production, from farming and hunting to hydroponics and indoor gardening. Additionally, we'll cover different energy sources, such as solar panels, wind turbines, and geothermal generators, and provide insights into maintaining a stable power grid.

🚀 Scaling Up: Expanding and Managing Growth
As your colony grows, expansion becomes inevitable. Learn how to plan for scalability while maintaining efficiency. We'll discuss strategies for balancing infrastructure expansion with resource availability and how to adapt your base design to accommodate new needs.

💡 Innovative Tips and Tricks
Throughout the video, we'll sprinkle in a variety of innovative tips and tricks that will help you overcome common challenges and push the boundaries of efficiency. From advanced research strategies to creative room layouts, these insights will take your base-building game to the next level.

Join us on this educational journey as we empower you to create bases that not only survive but thrive in the dynamic world of RimWorld. Whether you're a veteran looking to optimize your strategies or a newcomer seeking guidance, "Mastering Efficiency: Building Stellar Bases in RimWorld" will equip you with the knowledge and skills to excel in this captivating simulation game. Don't miss out – watch now and embark on a new era of colony management!
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For prisons, I recommend having a room that is absolutely horrendous as well, to help speed up Ideological conversion. Low mood means a higher chance of the pawn suffering a crisis of faith, dramatically lowering their certainty or even changing their ideology entirely. Once they are converted you can move them to the recruitment side, which has all the amenities needed to speed up the process.

Ichorizor
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1. You need space for a heater and a light in your kitchen. Both cold temperatures and darkness threaten to reduce your cook's work speed.
2. You should have clear paths between the rows of shelves in your freezer. Shelves significantly reduce pawns walking speed when moving over them which will slow down hauling after harvests and etc.
3. You should not connect your kitchen directly to the freezer and should instead have the door into the kitchen's room very close to an entrance to the freezer. This prevents the heater in the kitchen from impacting the freezer and vice versa.

Vesdus
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Well... after 2000 hours of gameplay on Rimworld. I can tell you this.
This is the best Rimworld video you need to see before you keep playing this great game.

PGMP
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For those who want to do a mountain base: any important room (research, hospital, dangerous storage, etc) should be cooled below -8 C, this reduces the chances of an infestation starting in those rooms. Additionally, you can keep a warm dark room filled with incendiary mines away from your base to act as a lure.

albinogod
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In the immortal words of Mr. Samuel Streamer. "I like build base"

neonl.
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I admit I wondered at some of this advice, but then I remembered this is for Vanilla RimWorld and I play with so many mods my computer take like ten minutes to start up the game.

Myself I prefer to build a main stockpile for all my non-food items large enough to make full use of the orbital trade beacon radius, and then build the workshop in a room attached to it so my pawns don't have to go far for materials. Not as efficient as the shelves thing, and I might try that if I find I need to mass-produce something (like one of those trade/caravan quests that ask you for 33 Bowler hats or something ridiculous like that), but still not so bad for most tasks. I then set the freezer stockpile to filter only food and other goodies I want preserved (like healroot) and crank it up to "preferred" so that pawns will still store food in the main stockpile if there's an overflow, but quickly move stuff to the freezer when space opens up.

But then I'm also a loser who only plays on easier difficulties because I find the management and building more fun than constant suffering, so what I say might not work with people playing on a proper difficulty level.

Maddog
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I would love to see a colony defense guide with no kill boxes. Like bunkers and layers of defenses

iliasshogenov
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With biotech, zones can be used to prevent kids from wandering too far out for their recreation as they can wander into a rather hungry animal or other hostile entities for nature walks when not set. simply having it highlight a well-defended exterior by walls or relatively close to the colony and not in the wilderness along with the safe areas in the base will be enough to satisfy their learning outside.

RedpepperPhoenix
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My favourite base design is a sort of village with some of the buildings connected together, like rooms with the kitchen, storage and dining room.

bigsmoke
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Just updated from 1.0 to 1.4 and got the recent dlcs. Used to build my colonies with a kill box but I want to try more of a fortress design due to sappers so this video is perfect for me.

Four-S
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i'm always torn between ugly but efficient builds vs aesthetic town like builds that aren't as efficient

bobowon
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should also mention that building walls, floors, statues, etc. out of marble actually gives bonuses to beauty

Rexini_Kobalt
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So they can walk through shelves. Also rooms can be combined into one. That will save space

colecook
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really amazing guide, I have years playing the game but I'm happy to always see how to properly do stuff, so I can see how can I implement it on my current colony

FelinoF
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My most recent base has a central hallway that is also the rec hall and unroofed, covering a bunch of needs all at the same time and creating a very cheap first layer of walls enclosing all my essential buildings. Whatever my dining hall is, I double the space behind it for the ideoligion room

Something to say for zones as well, use them to control animal travel and to create panic rooms for when raids go bad or to quickly rally in case of a drop pod. All indoors so the rabid thrumbo doesn't delimb someone.

terrydavis
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8:58 I found myself making a small freezer inside my hospital to keep healroot fresh, and since normal medicine doesn't decompose by cold you can just fill it with all the medicine you have, extra points for saving your ethically obtained organs and bionics in there too so your pawns don't run around your base each time someone needs an emergency liver transplant (also saving organs in a freezer just makes more sense)

I also recommend once you can plant healroot and have a nice and clean hospital, set everyone to be attended with only herbal medicine and save normal and glitterworld medicine for surgeries and really serious injuries only

veto_
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Not so much a base building tip as a QOL. If you have vampires in your colony a great way to ensure you always have fresh blood available without the risk of prisoners escape is to install and then remove bionic spines in one or more captured pawns leaving them paralyzed. Now you have a living hemogen farm that you can totally neglect except occasionally feeding without the risk of any bad consequences. And if you decide you could use that pawn you can always reinstall the spine. Its a good way to keep a lot of prisoners too for whatever reason. Cruel, I know but lets face it, we've done worse.

_KeyQ
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Now this is some quality content! So many great ideas!

MadArtillery
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The casual yet overwhelming competence is so satisfying to watch

Dank_Engine
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hey thanks for the tip's I'm not super big on some of them like the corners or the hospital bed's cause i don't play on max difficulty and like to build pretty cave base's and town's but some of them are defiantly very very helpful that in my opinion don't ruin the look's ill defintly be saving this vid and mixing and matching some of these tips into my future bases!

limyarplane