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Fallout New Vegas Dead Money Heist of the Centuries part 3 of 7 Navigating the Vault
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In Vera's suite, a Big Book of Science is in the shelf outside the bedroom, and the chemistry set can make some drugs or stimpaks.
With all three companion quests complete, the Sierra Madre entrance lobby terminal gives you access to the music sequence needed to open the Sierra Madre Vault.
When you arrive in the lobby, it is infested with Ghost People. Run for the terminal and activate the security program (with the code from the Tampico Reception terminal) to obliterate the Ghost People.
Retrieve the audio files from the lobby terminal and return to Vera's suite. If Christine is on your side, your character will tell her what the passphrase, and she will unlock the vault.
If she is dead, you have to play the music into the speaker.
Once in the Vault, you have to reach the main, central portion, but forcefields are blocking you. You'll need to loop around through old broken catwalks, stairs, speakers, and holograms.
It's easiest to understand or manage if you watch Heist of the Centuries part 3 of 7. I would confuse you if I type out every little turn you have to take.
Anyway, once you reach the center section, don't step into the closed, central Vault yet. Across from its entrance, over the edge of the metal platform, you will see the skeleton of Sinclair. By his corpse is a duffle bag that contain a Nikola Tesla. Jump down, get the book, and return to the platform by jumping on a closed pipe valve.
Now enter the central Vault by using the terminal by the door. The door will close behind you. In this room, there are three terminals and a lot of loot.
First off, get all the pre-war money you want and some medical supplies from the first aid kit. Check the cabinet for any armor or weapons you want.
Now, grab a few gold bars, but avoid getting overencumbered.
With your pockets filled, hack the turret security terminal so that you can reprogram them later, or with 50 melee skill, smash their generator.
With that preemptively dealt with, use the Vault door terminal to deactivate security. The back-wall terminal is now accessible. Read only the file addressed to Vera. If you access Sinclair's personal accounts and his note to Dean, the Vault will permanently lock and you will get a game over.
After reading what is said to Vera, signing out of the terminal triggers communication with Elijah.
With low NCR fame, you can suggest an alliance, which also causes a game over and reload.
To finish Heist of the Centuries, you need to get Elijah to come down to the Vault. To do this, you can make threats, , claim you want the Vault's contents for yourself. or say you just want to leave.
You will then need to pass skill checks to get him to come down.
Alternatively, without any skill, you can say that you will do as he says and will just wait in the Vault. He pretends to be impressed with your cooperation and agrees to come down.
Problem is, as soon as he sees you, he has a panic attack and activates Sierra Madre Vault security against you. If you were able to hack the turret terminal, you can turn the tables at this point.
Kill him and flee back to the Vault elevator via the path you took to reach the central chamber.
Alternatively, you can try sneaking back the way you came before he arrives to the central chamber.
Either way, oncee you reach the elevator, quest complete and you are able to leave the Sierra Madre. Congrats!
With all three companion quests complete, the Sierra Madre entrance lobby terminal gives you access to the music sequence needed to open the Sierra Madre Vault.
When you arrive in the lobby, it is infested with Ghost People. Run for the terminal and activate the security program (with the code from the Tampico Reception terminal) to obliterate the Ghost People.
Retrieve the audio files from the lobby terminal and return to Vera's suite. If Christine is on your side, your character will tell her what the passphrase, and she will unlock the vault.
If she is dead, you have to play the music into the speaker.
Once in the Vault, you have to reach the main, central portion, but forcefields are blocking you. You'll need to loop around through old broken catwalks, stairs, speakers, and holograms.
It's easiest to understand or manage if you watch Heist of the Centuries part 3 of 7. I would confuse you if I type out every little turn you have to take.
Anyway, once you reach the center section, don't step into the closed, central Vault yet. Across from its entrance, over the edge of the metal platform, you will see the skeleton of Sinclair. By his corpse is a duffle bag that contain a Nikola Tesla. Jump down, get the book, and return to the platform by jumping on a closed pipe valve.
Now enter the central Vault by using the terminal by the door. The door will close behind you. In this room, there are three terminals and a lot of loot.
First off, get all the pre-war money you want and some medical supplies from the first aid kit. Check the cabinet for any armor or weapons you want.
Now, grab a few gold bars, but avoid getting overencumbered.
With your pockets filled, hack the turret security terminal so that you can reprogram them later, or with 50 melee skill, smash their generator.
With that preemptively dealt with, use the Vault door terminal to deactivate security. The back-wall terminal is now accessible. Read only the file addressed to Vera. If you access Sinclair's personal accounts and his note to Dean, the Vault will permanently lock and you will get a game over.
After reading what is said to Vera, signing out of the terminal triggers communication with Elijah.
With low NCR fame, you can suggest an alliance, which also causes a game over and reload.
To finish Heist of the Centuries, you need to get Elijah to come down to the Vault. To do this, you can make threats, , claim you want the Vault's contents for yourself. or say you just want to leave.
You will then need to pass skill checks to get him to come down.
Alternatively, without any skill, you can say that you will do as he says and will just wait in the Vault. He pretends to be impressed with your cooperation and agrees to come down.
Problem is, as soon as he sees you, he has a panic attack and activates Sierra Madre Vault security against you. If you were able to hack the turret terminal, you can turn the tables at this point.
Kill him and flee back to the Vault elevator via the path you took to reach the central chamber.
Alternatively, you can try sneaking back the way you came before he arrives to the central chamber.
Either way, oncee you reach the elevator, quest complete and you are able to leave the Sierra Madre. Congrats!
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