Animator Override Controllers Explained (Unity Tutorial)

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In this Unity tutorial we're going to look at how we can use an Animator Override Controller to extend an existing Animator Controller.

We'll add two different characters to the scene and initially set them up with the same Animator Controller and animations.

Then we'll change the behaviour of one of the characters by overriding the animations with an Animator Override Controller.

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Introduction - 0:00
Adding a second character - 0:46
Setting up an Animator Override Controller - 2:32
Summary - 05:21

#KetraGames #LearnUnity #UnityTutorials #UnityTips
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I didn't know there was an override controller. thank you

AetherXIV
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5:08 is exactly what I was missing. I thought it replaced the animations on the controller, affecting all animators using it. Now I see it's a separate copy of the controller, just with swapped animations. Now I get it. This is going to be so cool! Thanks a ton.

-.._.-_...-_.._-..__..._.-.-.-
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Very useful tutorial. Haven't seen much of this arround. Thanks

puntalic
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Cool. Didn't even know that existed. Thanks

Tropicaya
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I like your posts very much . Please keep going

cengizhan
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This is perfect! Thank you for sharing.

michaelp
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Thank you for giving this detail explanation
I am begginear student it is helpful for me.

ShivanandUlli
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Again, excelent content! Thank you for sharing.

LuRybz
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Does this allso work for more complicated things like Blend Trees and stuff?

GodofGamesss
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Can i modify on exit time and transitions for the second character that uses override animator? Because i found i need to modify in original animator and i want to modify second one only

PepoWarGames
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is not necessary to have a prefab variant for this process??

AstralNostalgia
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Is there anyway to smoothly transition from one controller to another when being changed during runtime? When unarmed, I have Unarmed Animator Controller set. Then when grabbing a weapon, I increase the weight of the Two-Bone Constraint to reach for the weapon. Upon grabbing the new weapon, I set the Animator Override Controller on the weapon so the appropriate animations occur. Problem is when the Override Controller kicks in, it instantly resets the weight of the Two-Bone Constraint. Is there anyway to avoid this? Thanks

inkofthedragon
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THis is Mind Blowing video..I always Ignored this part thinking whats behind it! Never thought its so easy... can I get a video from u on unity animators's "State Machine Behaviours?"

entertainmentoverloaded
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Is it possible to modify one of the animations during runtime? For example, my character can be in 3 different walking states based on their health. Normal, Tired, or Injured. If my health value is at 10%, the injured animation would play for walking. If my stamina is at 0, the Tired animation would play. Thank you for the awesome videos!

johnanthony
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Do you know how character to climb ladders?

kuroganekroz
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Is there an option to exclude some animation from overriding in override controller?
It's ridiculous to have that each character had 1000 animations to override, while it only needs override ONLY ONE!!! It's just bad design.

XboxPlayerPL
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i did not understand why or where this is usefull, this is not a critic

raelroque