7 Days of Working on my Story FPS Game - #Devlog 1

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In todays video I will go over 7 days worth of progress on my story fps game. I will go over the initial design process and how I came up with the idea. What I plan to do better this time and how I will manage the project.
I then cover all the features currently implemented such as player movement, player weapons like a pistol and a knife. Upgrades for weapons like a silencer. Then I move onto talking about the player ability system. I go over how I made a player dash and its according upgrades and go over future plans for different abilities. This video also covers other elements of the gam such as modelling, UI, game feel etc.

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Last week I started working on a dream game of mine. I started this idea 2 years ago but unfortunately the production on the game stopped as I planned it poorly and simply wasn't too good at game dev. But here I am again restarting the project. The idea is that this will be a story FPS game about a boy who tries to find out what happened to his best friend who suddenly disappeared. As he goes on this journey he discovers that he has gained abilities; unfortunately as he uses them and tries to grasp them better he is also weakening himself. You the player will follow this story along with some awesome gameplay and fights, the path you take will be different based on the upgrades and abilities you wish to learn.

In this video I cover 1 week of progress going over the different system I created, and how the plan came to be.

#gamedev #zyger #gameengine #devlog
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FlexiSpot Work Like New
Brand Day Sale Up to 33% OFF
22nd May to 26th May
#FlexiSpotUK

ZygerGFX
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looks promising! only thing I don't like is the red vfx when dashing, feels more like you're taking damage rather than using a fun movement ability

kjellbeats
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This project looks so cool! The movement already looks so polished after just 7 days wow

JamesThompson-zubq
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I wish you a lot of success for this game! It looks great and the gameplay seems already enjoyable at such an early state in the development. It is exactly how worldwide-played games begin!
Good luck, and keep your motivation!

Ze_Techno
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Amazing! Can't wait for the next Devlog

Mato_
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It's cool you put the ammo remaining directly on the gun so when in fight you don't have to move your eyes all the way around the screen!

Ze_Techno
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Its looking really good! Cant wait to see it shape up in proper game!

whynotusepaper
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I love how it's going! Let's hope Project Jude v2 will be finished :3

bioinvasion_
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I love the idea of the slowdown with the dash but the dash-slowdown effect, seems to be quite aggressive at least right now and the blurring of the screen combined with the red flame close to the end of the slowdown, should maybe be turned down as it can cause issues for some that might have vision issues. Other then that, love the model for the pistol, it's nice and the touch with the wires changing color with the changing ammo counter.

Jako-Lantern
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It looks great!
I personallly would remove the ammo-count in the bottom-right corner though, because it would make for a cleaner and more simpler UI, as it already is on the weapon itself. I would probably only look on the ammo-count on the weapon itself anyways, making the one in the corner kinda redundant.
A similiar idea to this could be to display the currently selected ability (with it's respective colour-graded cooldown) on the back of a glove, allowing you to simple look at your hands to directly see your ammo-count and your selected ability and it's cooldown.
I don't know if it's something you want, just an idea I had to make the UI cleaner and the look of the game more unique..
Anyways, keep the great work up!

Noaniq
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it's very early in development but already highly polished! gotta appreciate those bullet shell particles. but, might be good to tone down the dash vfx and save it for a more powerful ability. anyways, excited to see more of the gameplay loop!

wyli-music
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Movement looks crisp and the visuals as well, great job

wazaDev
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This looks super cool! I'm excited to see how this turns out!

tsp
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Zyger go brrr! U and Dani has given me so many idéas for my games. Thank you🙏

MASNine
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Woo, devlog! Fun game concept so far, keep it up \o/

skyjames
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Very underrated! So good but so unseen! Good Luck on chanel!

NEON-hpjc
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Great start- very polished for such an early version of the game 👍

DesmodiumGames
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From watching your tutorials I'm sure this is going to be something to watch :) Keep it up!

Haloeddster
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Everything is looking great so far. Keep it up!

wellhellotherekyle
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This looks very promising, I can't wait to see how this will turn out. One thing I didn't like is the dash effect you did, you say the dash will help the player dodge projectiles and enemy attacks, but the effect you have almost completely obscures the player's view which seems a bit counter-intuitive. So I'd suggest tuning it down a bit, and keeping it minimalistic because I feel that's what the vibe you're going with with this game.

log.moon_