10 Amazing Details You Missed In BeamNG.drive

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These are 10 amazing details you might have missed in BeamNG.drive! It always baffles me how much love the developers give this game.

Comment your thoughts below! 💬

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Music Credit 🎶 ➡ Music from @artlist_io | Outro Music by @maxvectormusic

Timestamps ⌚

00:00 - Detail #1

00:11 - Detail #2

00:31 - Detail #3

00:41 - Detail #4

00:52 - Detail #5

01:02 - Detail #6

01:12 - Detail #7

01:29 - Detail #8

01:46 - Detail #9

01:59 - Detail #10

02:21 - Outro

#BeamBot #BeamNG
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this really proves how much work the devs put into the game.
great video!

rayeo
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BeamNG really pays attention to the details, epic.

asphaltum
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It's so sad that nobody ever talks about the Scintilla's active axelift system. Pretty sure a few little people know about it

halophobic
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0:51 are we just gonna ignore that beat??🔥🔥🔥🔥

tlevi
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TIL about the Scintilla explosive bolt system. That's neat.
Adding to the door sound effects. Each door or hood has multiple samples that also vary based on how hard the door is closed. If you nodegrab to slam the door it makes a different sound than if you gently nudge it closed, and each one has a couple minor variations to keep it interesting.
Also, gear shifters have made a subtle noise ever since they were animated - and the sound effect was reworked a bit with the v0.30 manual transmission overhaul, since now there's a sound effect for the clutch grabbing as well.
Manual trans sounds are still a work in progress though, especially the gear-grind effect, which is explicitly noted as a "placeholder" and was described by some commenters as sounding "plasticky".
I imagine the devs want to implement the same incredible sound system variety heard in the door latches to the gear grind - different transmissions, vehicles, and setups making different grinding noises that vary slightly with each incident. Perhaps even changing as you wear the synchronizers down with repeated/continued grinding.

FerralVideo
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1:45 The door closing on other cars sounds so satisfying

bunnaphat-plgv
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Its the small details that makes the game this good!

YTBlueDoge
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this is the last video i can watch with an ad blocker on youtube. glad it was this one

StarFroggo
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Something almost nobody has noticed has to do with the Burnside. The radio on it is marked with both Conelrad civil defense channels, 640 and 1240 respectively. I saw a post talking about this on Steam and thought it was really cool

Kasey
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Those were some truly amazing details that I would have missed without watching this "video". In my 42 years of browsing YouTube I have never seen something quite like this, keep up the great work BingBot 😀

MousePad
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One day beam will left me shift with the node grabber
Then we will be able to play in vr with virtual hands and virtually grab the knob

littlejack
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beambot later died of an unknown explosion while taking a dump inside a porta potty.
rest in pieces
beambot (2021-2023)

windowsxpdude
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The smallest details are the best ones

Offical_LadaRiva_
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We need devs like the BeamNG devs to be in other gaming studios man! They definitely should be admired! :D

Sethsimracing
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Ah yeah! I remember seeing the door feature the Scintilla has, as well as the different sounds regarding doors. I had no idea regarding the other details though! 😮

AdaBow
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And yet @MuYe was dumb enough to miss the interactable porta potty, what a blunder😅. Anyway, very entertaining stuff as always❤

allgrip_creations
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hi beambot. Its nice to see you at 17.4k subs. I was your subscriber when you were at like 9000. I have even talked to you at discord once. Hope your channel blows up.

footballchamp
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In 0.32 you can now hear the sound of clicking when the engine is cooling down when shut off

James-kbii
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The only ones i knew were the Civetta doors and the Porta Potty! Awesome work man

BeamsGarage
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i already know some of these or most but i want this game so bad. beamng is based on rigs of rods which is old beamng and has same features look it up.

PhoenixGamingGG