Borderless Megapixel Multiply or Release Battle Royale

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Sixteen colours, controlled by marbles, battle for control of a 1000x1000 pixel grid.
Marbles start at number 1, and multiply in value when they enter the corresponding green triggers. If they enter the red triggers, their number will reset to 1, and the number that was reached will be launched as either a burst attack or a charged shot.
Burst attack will fire shots equal to the number reached, up to several hundred or thousand shots per second depending on the number of shots still be to launched. Any subsequent burst attacks will increase the number of shots remaining. Each shot will convert one territory pixel to the player's colour.
A charged shot will combine the full number into one large shot, which will convert territory pixels equal to its number.

If any enemy shots reaches the cannon, one of the marbles is destroyed and launches it current value as a charged shot. If the player has no more marbles remaining, their cannon is destroyed and they are eliminated.
If a friendly burst shot hits a charged shot and the size is less than 100000, the burst shot is added to the charged shot value.
Every few minutes, each colour receives an additional marble. The time taken increases based on how many marbles each player has; a player with fewer marbles will take less time to replenish their next marble.

Who will win?

New in this version:
No borders - shots that reach the edge of the map will warp to the other side of the map.
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The burst shots are almost useless compared to the overpoweredness of the charged shots. The 500K+ green blob released at 1:50 single-handedly destroyed 28 defence rings and wiped out 2 colours.

Two suggestions:
1. Area capture by burst shots should be rewarded by extra 'shield rings' based upon the area covered. In that way expanding your territory via burst shots gets you additional defence.
2. Destroying a 'shield ring' will cost the charged shot large % of it's size, quickly diminishing its power the more rings it destroys.

moketote
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It might be a good idea to make charged shots lose a substantial amount of their value when they break a shield, or destroy the shot when it breaks a shield. That way, a single charged shot won't be quite so overpowered.

mistycremo
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The first half of this was defined by two things-one, green's early charge shot, and two, the HUGE blue spray.

shilohmagic
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Nice to see the winner actually survive.

The spread should matter more IMO. I would have the shields take chip damage so a souffle shield isn't going to protect against an infinite amount of single balls.

KalijahAnderson
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Hell yeah my colour won! I think you should make it so that when shields are broken colours get extra marbles, that will help with comebacks which are always exciting

RubenGarcia-pttp
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You might want to consider shields having their own health bar, that when struck, subtract their health from the marble, and the marble subtracts its density from the shield. i.e.: if a Shield has 50k health, it would take 50k burst hits to fall. If a 25k marble struck the shield, it'd reduce the shield's health to 25k and destroy the marble. If a 75k marble struck the 50k shield, the marble would lose 50k of its density and destroy the shield. This would hopefully help the burst shots have a function, but also prevent charged shots from singlehandedly demolishing the entire group.

JBoehmGames
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I was rooting for cyan but goddamn they didn’t deserve that win

vin
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Nice way of making the center players not be at a disadvantage because of being surrounded!

winnerwannabe
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I love the borderless rounds. It just works so good with the megapixel format

pionoplayer
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I have watched so many of these hunting for a win from my favorite color. i finally found one and am pleased to see my favorite color finally take the W

Richie_RHD
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Man I feel bad for blue and green, such an intense rivalry which got ruined by teal killing them both just because it had a shield which deflected all the burst shots from blue

chadliu
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So many tiles in this battle! Good job :)

weron
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Great video and looking forward for the new shield!

marblesofraven
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Burst shot gang here wanting to give a shout-out to one special color for repping us through most of the match! Burst on, brother!

Arakiven
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it's really good you show it to the very end. Not like "well he is the only one left, he won, the end" no you show it untill the whole map is of the color of the winner, this is very good.

asbest
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Мне очень понравилось, т. к. эта моя любимая рубрика, так мой фаворит выиграл. Спасибо! Хотелось бы смотреть вечно на игру голубого

About_Aviation
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The color is made up of 3 parameters:
red, green, blue. Each parameter is an integer from 0 to 255.
Now you need to do a 256³ colors.
Also, if you add alpha channel, it will be 256⁴ colors.
Imagine invisible marble XD

ynoiivf
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Nice video but i have a suggestion
Right now rapid fire mode is literally useless with the shields even if you get 2 million rapid fire pixels you can still loose due too not getting any meteor balls so maybe add something that makes rapid fire more useful

astraljava
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Dark green never fail me with hes good strategy he used very smart startegy against yellow in some of episodes but he failed cause mistake

adamamar
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What if you added max life to the deathballs? The smaller balls would die too quickly to be effective and the big ones would bleed health so they're only around for 10 seconds or something?

winnerwannabe
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